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I've just started learning and using RPGmaker about 2 weeks ago, and i've noticed that the battle patterns is very hard to get right and theres very little options to customize it.


For example i dont see the option to do something like "if opponent is stunned -> use this skill"


I tried to make a monster who can cause status effects, deal damage, and reduce player's damage output.


1) stun (5)


2) attack (5)


3) debuff (5)


even though the rating on all 3 is 5, the monster ended up spamming stun none stop and the fight just goes on and on since the player cant move.


Now if i lower the rating on stun to 4 then the monster just stop using stun all together.


I wish there was the option to "attack only if enemy is stunned".


and to stop using stun, if opponent is stunned.


Where can i find the perfect balance where it'd use stun occasionally?


or script this to customize it the way i want.

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