Improving the Lune World Map (Templeton Map Mod) Script!

Feldschlacht IV

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So I came across a cool script that simulates a menu based world map, similar to what you might see in FFXII or Tactics Ogre. The link is below, and it has a demo as well.

http://www.rpgmakervxace.net/topic/19934-lune-world-map-templeton-mod/

The script itself;
http://pastebin.com/R9mTszdL 

It's very cool, but I think it could be tweaked and optimized a little bit. Some support I think would be a good addition, and that I personally need;

-The customization of the 'shop' menu. Not all locations have a shop, and this feature isn't exactly a must have for all games. A possibility to turn it into something else?

-The ability to 'remember' the menu position on the map relative to where you left from. For example, if I'm at 'Dark Woods', halfway through the game, (so let's say, 16 locations downwards in the menu) when I leave and go back to the map screen, I have to press down 16ish times again to go to a similar area. Many maps in games like this have the cursor be where you were when you last were on the map.

-The actual 'movement' is a bit wobbly and jerky. What causes this? Also, the location cursors (the icons used to signify places on the map) are only showing up 'one a time' for me. As in, I pick one location, and the other icons disappear other than the one that's currently highlighted. How can ALL the icons for all available areas show up at the same time?
 

WCouillard

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It was made to reflect the same menu that the character Templeton brought up in Suikoden II. The original Lune World Map script without any modifications that I made to it might suit your needs better. I THINK that allowed you to put whatever you wanted in that "shop" window. Been a while since I've used it, though.
 

Feldschlacht IV

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The biggest hurdle to that is the language barrier, right? Didn't you translate it and mod it in one go?
 

WCouillard

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If I'm remembering right, I ran a lot of the comments through Google translate, and worked them out as best I could to understand what did what. It was fairly painless as there wasn't a ton of comments to translate, if I'm not mistaken.

But just to clarify, you can name the "shops" whatever you want in my modification. They don't actually have to be shops. The only setback is that it applies globally to all locations. Whatever you name "shop1" as will show up as that type of amenity in every location, either true or false.

So you could have something like "Points of Interest" instead of "Shopping" as the window title and have seven different common locations listed.
 

Feldschlacht IV

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I think I can get over the 'Shop' window issue, but the technical issues with the script still are a bugger. It would be great if the description window could be bigger!
 

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