Alright, so as a side project, I'm making a heavily inspired Etrian Odyssey game. In case you are wondering in Etrian Odyssey you recruit your own characters and chose their class, and (obviously) the class they are determines how the function in battle. Now, I currently have all the resources and class names for said classes, but I'm still iffy on how each class should function and how to balance them.
So my question to you, fellow RMers, when you play a game that allows customization in classes, what do you always see? I get I should have a physical attack, magical attack, and a healer, but what else? And to spice things up a bit, what type of class functions would you LIKE to see in a game like this, even if it's not vital?
So my question to you, fellow RMers, when you play a game that allows customization in classes, what do you always see? I get I should have a physical attack, magical attack, and a healer, but what else? And to spice things up a bit, what type of class functions would you LIKE to see in a game like this, even if it's not vital?


