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I've been messing with common events and skills all day so i figured i'd enlist some of your help. I'm trying to make it so that a character will go through a script of dialogue but only when the character attacks. i dont want the story to progress if for example the player guards or waits a turn. Thanks in advance.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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