I have been using RPG Maker MV for a bit, and I have to be honest that I am a little disappointed that there are less trigger options in battle, even compared to really old RPG Maker installments like RPG Maker 2000. And to be honest, I'm thinking about making a short game that contains a bear boss. Spoiler: A little bit of personal history anyway, a little bit of random info about me is that I have a lot of different bear characters, and it's kind of been a recurring thing for my Bears 2 do this little rap about themselves when confronting an enemy. In my game earthquake Warriors RPG, one of the characters is a bear named Dobbins who can transform into a gigantic, overstuffed version of them self with more muscle. Often times when he does this he performs a rap similar to all my other bear characters. The raps lyrics very every time, but they always start the same: "*4-bit beatbox" I'm a mighty bear! I like characters that are Hammy, comical, and fun, which is why I do that. A game I plan on making also happens to have a giant bear boss who performs a similar rap before battle, but I kind of want to show this in the fight, and I want to show him doing a little animation while doing that. Now this is perfectly possible. What I don't know it is possible, and I want to do this to, but I kind of want him to animate in battle. I also want him to do an animation every time he defeats one of the heroes, and I want him to give off this nervous laugh every time he gets hit, as I have a soft spot for bosses that do that or smile and close their eyes when they got hit and games because it makes them look more hammy an egotistical. Finally I also want him to look shocked when he loses. Most of this does seem to be possible if I utilize the background to create different effects, what the idle animation is what baffles me. I don't know how I can possibly do that. But then again maybe it's best I don't want because that's adding a lot of ambition to what I'm trying to make a simple project, kind of like a starter RPG and MV.