In-Battle Gauges for Variables

Wiccan

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Basically, what I suggest is making a plugin that draws additional independent gauges in battle so the player can keep track of a variable value.


This could be really useful for players to come up with their own unique battle systems.


The gauges could have a name, drawn at specific coordinates and the values of the variable shown could have a floor and a ceiling value.


For example, a gauge could measure up a variable that equals an enemy's "rage" meter (a variable that can be changed through eventing), giving player the opportunity to plan his moves.


Or a gauge could show a skill's damage multiplier that changes through variable with the damage formula and there is no other way for the player to check.


Maybe a gauge that shows how many turns are left until an enemy attack is launched, etc.


I don't know if this is rather complicated because I, unfortunately, lack the necessary coding skills to even try.


Thanks in advance!
 
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RogdagoR

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I think that there are some workaround for this, but i'm not sure...!
So i follow this becouse i'm gonna need something similar in the future :)
 

The Stranger

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You could use images representing gauges, then use in-battle events to change the gauge image displayed based on the variable. That's one work around. You can use pictures and variables to create a lot of custom systems in RPG Maker; I've designed my whole HUD and GUI around pictures.
 

Wiccan

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Yeah! I suppose that is one workaround too. I will play around with that idea...
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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