Hey y'all,
Just a quick question I wanted to ask to everyone. Which do you find more important: A simpler battle system with tons of customization outside of it (e.g. FFV, Suikoden II) or a complex battle system but less customization/player choice (e.g. Tales, Radiant Historia)?
Obviously the ideal path would be to have both, like Xenoblade, Kingdom Hearts, or FFX, but for the sake of the question, let's assume you had to pick one.
In the context of my game, choosing to implement a complex battle system would force me to forego the nifty class-change system I had in place. Similarly, using a simple ATB battle system allows me a lot more freedom outside of battle. The flip side is that the complex battle system would make the game, characters, and their skills a lot more interesting. Just curious for your feedback! Feel free to mention your own game and how you went about these aspects!