Self-proclaimed jack of all trades
You prefaced it with "In Defense of CETERPG", you're implying that "people need to accept this definition" and "you have to use this term in this thread". And because the definition was never been invented, people were confused, what exactly defines it? do I need to accept this term? Granted, even the term RPG has much interpretation, however, since the term is already well known, people don't argue what defines an RPG even though they may have a different interpretation. You know the rest, they don't seem to need a new definition. They ended up nitpicking it. Thus, the communication failed. If you just want to share your thought without making up a new definition, you could probably have a higher success rate.So... Is the problem, in general, the name of or as I explained in the thread? I posted this thread on a different forum and there was not so much confusion.
Ok, let's go by this definition. But I'm going to try to summarize so it is easier to read.Basically, every genre has bases in its structure. Turn battles, spells (or special abilities) and leveling up are the basis of a classic RPG. Undertale, is not a purely battle-based RPG, has no spells or any special abilities, and does not depend on leveling up for game progression. The breakdown of bases is what I call deconstruction, which is why games like Undertale are deconstruction of genre.
"Here are the Traditional RPGs that follow the traditional RPG design. But it has a unique experience because the content is different".CETERPG is a kind of revival of RPG in its essence. At the time when we had great examples like Final Fantasy, Dragon Quest, Chrono Trigger, Breath of Fire and others, we had several types of limitations. CETERPG is a type of RPG that does not try to be something deconstructive, nor just more of the same. It is something that is different, but that preserves the essence of RPG.
"Meanwhile, here is the list of RPG that deconstructing what traditional RPG does. No, I don't think they're a bad game, but the trend is, I think it's bad"First of all, I would like to clarify that I do not hate or think it is a bad game because it follows the current formula of Indies RPGs, but think it's somewhat bad how much they are dominating the Fanbase of current RPGs. What do I mean by current Indies RPGs? Examples that I would give of RPGs that are following the that formula (it doesn't have to be an Indie game) are Undertale, Hearthbound, Yume Nikki, Mogeko Castle, Omori and (perhaps) the Mario & Luigi series.
"If this trend continues, the demand for this kind of trend keeps increasing"Returning to the subject, why is the popularity of this style a bad thing? When we have the popularization of a certain product on the market, the offer of that product will become more and more common, that is, it will be usual to see anyone producing, which will generate saturation.
"So why the trend is the issue? Of course, because the creator will try to satisfy the demand so that they might get less criticism because people demanded the creator to create the thing they like. And that is the problem because when the dev don't get critics, they can't get better".This means that both the most talented producers and the least will produce. This means that, with the popularization of the current RPG style, both great games and bad games would be made. What's the problem? Taking into account that there are good and bad games of all topics and genres. The saturation of a style decreases the critical capacity of the one who loves it, so the individual will make less or no criticism. What happens when a game gets no critics? The creator's next games tend to be at the same level or worse than the previous one, with the aim of criticism is being to make the creator better.
"And if the trend continues, eventually they will stop enjoying traditional RPG all together"In addition, with the extreme saturation of RPGs in the current molds and possible decay of the style, players who prefer classic JRPGs would deprive themselves of any current RPG and players who prefer the current style would not be able to play an oldschool JRPG because of the big difference gameplay, topics, among others.
"So, why would this be an answer? As long as the dev follows the traditional RPG design and put their characters in their game, it will not be a problem."Why would CETERPG be a good answer to this situation? CETERPG, in a super brief form, is a "halfway point" between the old JRPGs and the current RPGs. It, while not try to be a desconstruction of the genre like Undertale, does not limit itself to topics and ideas of JRPGs like the SNES games. But if CETERPGs became popular, wouldn't it end up like the example given before? No, because unlike the old JRPGs and deconstructed RPGs, CETERPGs have as one of the main characteristics the individualism of the creator.
"Because the game contains the dev's characteristic, it is less likely to be copied. And by characteristic here I mean, the game content such as the dev point of views (and not mechanically)"Even if someone makes a CETERPG and a fan of the game tries to base the style of their game entirely on it, the likelihood of becoming a "copy" is less, because a CETERPG is based on the creator's philosophies, views, and criticisms of the contemporary world, which is practically impossible to copy, taking into account that each human being thinks differently. As CETERPG is a "halfway point" between the old RPGs and the current ones, the chances of someone who prefers oldschool RPGs and someone who prefers current ones to like it are the same.
.... that how I interpret your whole thread. And honestly, I still don't get what you're trying to say