This script is amazing and a brilliant idea. I would absolutely love to use it but unfortunately it oddly converts some tiles to impassable. I can't at this point go through my game and individually test and fix tiles so I cannot use your script
I don't know if you check this or not, but I hope you do and can fix this little bug. So, I'm using 2.1 of the script and everything looks great, however, if I use the overhead or secret regions on the roof of a house that has a chimney on it, the chimney won't show. I assume because it's underneath the floor tile. Now, if I put something as an animated tile using an event, it shows above it, but some of the houses have chimney's billowing smoke, so the smoke shows, but not the chimney anymore. Basically, it's ignoring B/C tiles.
Sorry for double posting, but this is for a new bug concerning this script. It seems that for some odd reason, now even tiles in a home that have been placed with the proper region numbers are being ignored, or at least not showing above the character. This was also tested in reverse from one room to another. It seems that this is happening with one set of tiles across maps connected to the same parent map, such as:
If I exit out of map 2 to map 1, it'll start working again, however if map 2 and map 3 use the same autotiles, but map 4 doesn't and the player never leaves back to map 1, the player will be ABOVE the tiles instead of under them on map 4. I know it's hard to understand if I explain it, so here's some video.
This is a lovely script I really love it only wish you could walk on top of the same tile you can go below (like if I go up a ladder onto a new level, I can't walk onto the ground tile that appears above the character a level below, which if I think about seems like it'd need another layer entirely or something.)
I'm using v2.1, but the overhead region worked the same in v2.0 iirc; that is, with the selected region tile passable and above the player, making it look as if you are walking behind/under otherwise impassable tiles, to simulate depth. The player was never meant to be on top of the tiles.
hmm. I don't know then. Maybe try 2.0 with the passability fix script... because like I said 2.1 acted up on me as the player was on top of the tile, not underneath the tile. That was even bore I had upgraded ace to the latest version.