In-Depth Maps v2.0

Astro86

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Very useful, thanks
 

JonE800

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Could you possibly just give us the script in a spoiler tab thing because the script just doesn't seem to want to load. Thanks.
 

comefordl

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i got a big big bug in your demo

then event is under tiles 1 or 3 when you save

you restart the game after you save

the event will on the tiles !!!

i really love that script

can you fix that problem ? ;_;
 

Shinikaze

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You could also try the parallax mapping script that would probably work for what you want
 

Rylix

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This script is amazing and a brilliant idea. I would absolutely love to use it but unfortunately it oddly converts some tiles to impassable. I can't at this point go through my game and individually test and fix tiles so I cannot use your script :(
 

Jade-Claire

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I am having the exact same issue as Rylix. I'd really love to be able to use this script. Is there an easy fix?
 

djDarkX

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I don't know if you check this or not, but I hope you do and can fix this little bug.  So, I'm using 2.1 of the script and everything looks great, however, if I use the overhead or secret regions on the roof of a house that has a chimney on it, the chimney won't show.  I assume because it's underneath the floor tile.  Now, if I put something as an animated tile using an event, it shows above it, but some of the houses have chimney's billowing smoke, so the smoke shows, but not the chimney anymore.  Basically, it's ignoring B/C tiles.

Thanks for this kick ass script by the way!
 
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djDarkX

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Sorry for double posting, but this is for a new bug concerning this script.  It seems that for some odd reason, now even tiles in a home that have been placed with the proper region numbers are being ignored, or at least not showing above the character.  This was also tested in reverse from one room to another.  It seems that this is happening with one set of tiles across maps connected to the same parent map, such as:

Map 1

   Map 2

   Map 3

   Map 4

If I exit out of map 2 to map 1, it'll start working again, however if map 2 and map 3 use the same autotiles, but map 4 doesn't and the player never leaves back to map 1, the player will be ABOVE the tiles instead of under them on map 4.  I know it's hard to understand if I explain it, so here's some video.

http://www.youtube.com/watch?v=TcgS4odp3DM

Hope this helps to explain better than words what I'm talking about.  All three maps featured are under the same parent map.

EDIT:

I see what happened.  The actor got put on a completely different Z-Coordinate, but only on that map.  Odd...
 
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ShadowFox

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For some reason in V2.1 the sprite is above the tile, and not underneath it. I do not know why that is.
 

DVintage

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I haven't had any problems yet and I really love the scripting thanks for the add FireD.
 

Neverward

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This is a lovely script I really love it :) only wish you could walk on top of the same tile you can go below (like if I go up a ladder onto a new level, I can't walk onto the ground tile that appears above the character a level below, which if I think about seems like it'd need another layer entirely or something.)
 

Mihel

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Just wanted to point out that this script doesn't work when used with NeonBlack's Star Passability Bug Fix, which is now part of the default scripts of version 1.02a.
 

Kes

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@Mihel

thanks for the info.  I thought it was me not being competent enough to make it work.  Nice to know that, for once, it's not my stupidity.
 

ShadowFox

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@Mihel
Thanks as well. Though what does happen when you use this script with NeonBlack's script?
I'm asking as I am using both scripts and have yet to come across any problems.
 

Mihel

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The overhead and secret regions just plain don't function.
 

Kes

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That's my experience too.  I'm curious, therefore, how ShadowFox got it working.
 

ShadowFox

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What version of the script are you using because 2.1 has the player on top of the tiles. But 2.0 has the player underneath the tiles. that was even before I upgraded the program.

And I don't really know how I got it working right.
 

Mihel

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I'm using v2.1, but the overhead region worked the same in v2.0 iirc; that is, with the selected region tile passable and above the player, making it look as if you are walking behind/under otherwise impassable tiles, to simulate depth. The player was never meant to be on top of the tiles.
 

ShadowFox

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hmm. I don't know then. Maybe try 2.0 with the passability fix script... because like I said 2.1 acted up on me as the player was on top of the tile, not underneath the tile. That was even bore I had upgraded ace to the latest version.
 

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