In-Depth Maps v2.0

Zazu

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Hi,

so i was testing this script now with both (2.0 and 2.1) versions. And yet they had both the same problem.

So my spawn in the game is on top of a chair (a student sitting in his classroom) and when i start the player only turns in the direction where you want him to walk but he stays on his chair. In the database the chair is marked with a star and the ground is also passable (it works without the script perfectly) but it seems that the scripts turns either the ground or the chair into an non-passable tile.

Anyone has a solution for this?

Zazu
 

Fernyfer775

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Loved the script, but sadly kept running into errors where sometimes certain tiles would become un-passable (is that even the correct way to say it? lol...) for no reason. 

For example, regular grass or pathways would hit an invisible wall, even if there wasn't any region tags on it. D:
 

RuuTheFixer

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Soo...here's a fun fact that people probably should know.

I found out that accidentally misplacing a passable layer (as shown in "WHOOPS.png") will screw up passability FOR ALL MAPS

-atleast for me- so double check for mistakes like it

WHOOPS.png
 

Fernyfer775

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@RuuTheFixer: You know...that could very well be what was happening to my maps...blahhh, I already went and deleted all the regions and script lol. 
 

Gothic Lolita

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I kinda hate to do so much necroposting, but I'm using big characters and I get a little problem.
The lower part of the character is invincible like it should be, but the head part is above the tiles.
Is there a way to fix this? (\s/)

 
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Dymdez

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I kinda hate to do so much necroposting, but I'm using big characters and I get a little problem.

The lower part of the character is invincible like it should be, but the head part is above the tiles.

Is there a way to fix this? (\s/)

Yes - Set the tile that your character is poking through to also go above your character, and then make an event on that tile with priority "same as character"

That should solve it.

--

Now for my question, lol.

What does this mean? The description is insufficient for my understanding.

    # This is the user defined fall-back for when the system can't obtain a

    # tile to place under overhead tiles.

    Default_Ground_Tile = 2816
 

Augustlion

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well. I hate to ask this on a two year old post but.... Is there a version of this that works with mv?
 

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