- Joined
- Jan 2, 2021
- Messages
- 41
- Reaction score
- 10
- First Language
- English
- Primarily Uses
- RMMZ
HEROES OF NOMAD
Synopsis:
Heroes of Nomad will take the player to the world of Nomad, a world trapped in perpetual moonlight. It is here that the player can choose a starting party of 4, from a selection of 12 Heroes. The journey will commence once the party is selected. With this party of adventurers, you will explore 10 different regions, each with multiple floors and events. Events and battles will play out depending on the heroes recruited. You will meet a variety of Heroes in your journey, who may join you if you meet the requirements. Together, your heroes will gain levels, discover new skills, and find powerful equipment. Once prepared, the Heroes will face the Lich-Queen of the Zodiac Tower.
The moon itself might become a location to explore as well
Developer: ScorpiovaStudio
Engine: RPGMAKER MZ
Genre: RPG - Fantasy/Horror
Core Game Features:
-Standard turn-based combat (Individual Hero Speed stat determines turn order).
-Heroes (Large roster of Heroes 24+, including some recruitable Beast and Monster units).
-Permadeath (Heroes who die are lost, but can be resurrected from their permanent tomb for a cost. And will be level 1).
-Town Hub (Convoy - explore your wagons to speak with heroes, access stores, and unlock secrets).
-Camp System (Heroes will perform activities while at camp like Guard, Hunt, Gather, etc). (still need to figure it out).
-10 Exploreable Regions.
-The Horde (The Horde may catch up to you when exploring a region, cutting off your path. They will also attack your Convoy, so have all Heroes ready).
Engine: RPGMAKER MZ
Genre: RPG - Fantasy/Horror
Core Game Features:
-Standard turn-based combat (Individual Hero Speed stat determines turn order).
-Heroes (Large roster of Heroes 24+, including some recruitable Beast and Monster units).
-Permadeath (Heroes who die are lost, but can be resurrected from their permanent tomb for a cost. And will be level 1).
-Town Hub (Convoy - explore your wagons to speak with heroes, access stores, and unlock secrets).
-Camp System (Heroes will perform activities while at camp like Guard, Hunt, Gather, etc). (still need to figure it out).
-10 Exploreable Regions.
-The Horde (The Horde may catch up to you when exploring a region, cutting off your path. They will also attack your Convoy, so have all Heroes ready).
Heroes have specific skills and equipment that they have access to, and in some cases may be able to change said class. Along with battle skills, each hero can learn a variety of other skills from events, scrolls, and equipment.
With the core aspects of the game implemented (need to finish a parameter-based level system, and my camp system), I figure it would be a good time to see if anyone has any feedback.
I am a one-man team, using all my own artwork. I plan on using all custom art/music/animations, by the time it is done. As well as planning Dragonbones integration (I have basic knowledge of how to use Spine, so the transition to Dragonbones shouldn't be too bad for me. Especially for just basic idle animations).
I am using a large number of Visustella plugins, along with several more. I have not fully compiled the list yet.
Always open to suggestions
Screenshots below!
Thanks.
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