- Joined
- Dec 16, 2016
- Messages
- 378
- Reaction score
- 261
- First Language
- English
- Primarily Uses
Description of the Feature:
I wish I had screenshots but I am pretty sure the Powers That Be will know what I mean. So let me elaborate. I have seen plugins that allow you to build maps in game with full freedom. You want a scarecrow between two squares, just click and there he is. Voilla!
Likewise, SomeRandomDude (I think that was his name) has a YouTube video where he does the same with a HUD system.
I feel these should be a standard feature. The ability to place objects freely like that (in the mapping program) should be a standard feature of the builder. It is much more intuitive and easy to use.
Likewise, the HUD is a complete mystery to most newbies. Even me who has been at this for over a decade still feels a bit shaky with my HUD-Fu and I prefer to hire others to do it for me. So, the ability to make your own battle HUD and everything within the builder itself is essential..
Code for Implementation:
I have seen plugins around that do it (again I think some randomdude has something and so does Yanfly, I think) but I don't have them on hand.
Mockups:
No visuals on hand.
Why is this feature good?
The purpose of RPG MAKER should be to allow me to reach into my head and put whatever is there onto the screen. It should be simple enough for a child to use but complex enough for an adult to build kickass games. Right now people use unity and other such programs in their game development -- but if RPG MAKER MV allows for simplier and more intuitive map and HUD building more people will be inclinded to use it.
Possible issues with this feature?
I am unsure about the technical side of things but I am sure there will be a flood of lower quality garbage as more 7 year-olds chase their dreams of making games.
I wish I had screenshots but I am pretty sure the Powers That Be will know what I mean. So let me elaborate. I have seen plugins that allow you to build maps in game with full freedom. You want a scarecrow between two squares, just click and there he is. Voilla!
Likewise, SomeRandomDude (I think that was his name) has a YouTube video where he does the same with a HUD system.
I feel these should be a standard feature. The ability to place objects freely like that (in the mapping program) should be a standard feature of the builder. It is much more intuitive and easy to use.
Likewise, the HUD is a complete mystery to most newbies. Even me who has been at this for over a decade still feels a bit shaky with my HUD-Fu and I prefer to hire others to do it for me. So, the ability to make your own battle HUD and everything within the builder itself is essential..
Code for Implementation:
I have seen plugins around that do it (again I think some randomdude has something and so does Yanfly, I think) but I don't have them on hand.
Mockups:
No visuals on hand.
Why is this feature good?
The purpose of RPG MAKER should be to allow me to reach into my head and put whatever is there onto the screen. It should be simple enough for a child to use but complex enough for an adult to build kickass games. Right now people use unity and other such programs in their game development -- but if RPG MAKER MV allows for simplier and more intuitive map and HUD building more people will be inclinded to use it.
Possible issues with this feature?
I am unsure about the technical side of things but I am sure there will be a flood of lower quality garbage as more 7 year-olds chase their dreams of making games.

