In-game timer is moving too fast in deployed projects.

Kisai

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I heard that oftentimes deployed projects can have bugs and glitches that won't pop-up while working in RPG Maker MV itself, so I gave it a try, and found a couple problems with my project.

One of them that is that the in-game timer is moving way too fast. It seems to be at least twice as fast as it should be. It's still a normal 60 FPS, and everything else in the game runs at a normal speed, but the timer itself is moving twice as fast for some reason.

This doesn't happen when playtesting in RPG Maker MV, but it happens in a deployed project.
 

Poryg

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And does it happen in a specific project or just any project?
In other words if you create a fresh project and develop it, does the bug still appear or disappear?
 

Kisai

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And does it happen in a specific project or just any project?
In other words if you create a fresh project and develop it, does the bug still appear or disappear?
It was a little tricky since there was no plugin for an in-game timer, and I just had to save over and over, but it seems the in-game timer for a fresh project runs just fine.
 

Poryg

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That means the fault is somewhere in a plugin.... What is your plugin list?
 

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