I heard that oftentimes deployed projects can have bugs and glitches that won't pop-up while working in RPG Maker MV itself, so I gave it a try, and found a couple problems with my project. One of them that is that the in-game timer is moving way too fast. It seems to be at least twice as fast as it should be. It's still a normal 60 FPS, and everything else in the game runs at a normal speed, but the timer itself is moving twice as fast for some reason. This doesn't happen when playtesting in RPG Maker MV, but it happens in a deployed project.