Overview / History Of Project: Spoiler So, quick overview; I've been tinkering with RPG Maker programs since 2000 was still the newest thing, and I've always wanted to actually finish a game - And I dont count the 2-hour long really REALLY awfully mapped out mess called "Dragon's Quest" I made as a starting project (Before I knew that was an actual game title, because I was a kid and didnt know any better, and thank GOD that thing never saw the light of day and is buried in my memories...) Because I always have tons of ideas for storylines and characters, but never the drive to finish. Then when I got really into using RM2K3, I had a spoofy story idea that I thought would really work out well, and put in days and weeks and months of work into making the graphics for it, all the inside and meta jokes, a skit system (Because I'm a huge Tales of fanatic) and so forth. Then the harddrive and ultimately computer failure lost ALL of that (Lesson folks; always do backups!) And utterly killed my enthusiasm. Enter VX ACE, which I totally bought before I ever realized Steam sales were a thing and sunk full price into it. Because I'm just a genius like that. Well this time I've decided I'm going to finish what I started, (And get my dayum moneys worth out of what is actually turning out to be a really good purchase) but since my RM2K3 idea wouldnt really work now (I mean, MAYBE it would. But many of the jokes rely on people who used and played RM2K/2K3 games and got all the concepts and inside jokes about it specifically, which may not be the case anymore) I've basically started from scratch. And here we are! As a forenote; all characters, maps, and most everything will either be RTP, edits or styles of RTP, or as close to it as possible. This includes most character sprites, tilesets, and most everything you'll see. This is done for two reasons; one because I havent fully decided if this game will go commercial or not when its done, and I want to keep my options open (I still have to double and triple check every script and resource I have found to ensure theyre okay to use with credit given) and secondly because my goal for this game is to make an RPG that can grip me just like the ones I used to play. RPGs nowadays are awful, plain and simple. The days of grand storytelling in games exist only in communities like this, or indie titles. Triple A cant hit it anymore, and thats just sad. So this game will be making homages and even direct references to some of the best RPGs ive ever played. As well as trying to inspire the same character depth, and storylines, as those used to. I'm not badmouthing all the AMAZING tile and sprite work people here do, nor saying theyre sacrificing their stories to achieve the beauty they capture with their games either. Im simply saying that, for my game, I want to make the MOST with the LEAST and see how it turns out. Spoiler Yanfly - Oh so many Yanfly scriptsMog - Title screen (I'm NOT 100% sold on it yet though, hence no screenshot. But I can always change the title screen later... / Also a weather script!Galv - Several scripts~!Shadowmaster 9000 - Besitary (I hope that's his proper name, its what is listed IN the script itself )Woratana - Fog ScriptHime - Screenshot taker Scriptsumptuaryspade - Item Popup for chestsAND ITS NOT A SCRIPT BUT HUUUUUUUGE SHOUTOUT TO DIVISIONHEAVEN FOR BEING AMAZING WITH RTP CAST ART. YOU ARE LITERALLY ONE OF THE MAIN REASONS IM MAKING THIS GAME AT ALL <3 Spoiler Backstory; When the world was still young, the Creator granted life to both the Human and Elven races. They were destined to be as equals, co-existing alongside one another in peace and harmony. Indeed all was as the Creator intended, until fifty years ago. The Imperial Capital of Hothar launched a sudden attack against the Elven people, slaughtering thousands. Those that survived turned their magic, their unique gift, against their aggressors in a brutal counterattack. Though a war was forthcoming, Hothar's superior numbers proved too much for the Elven magic to overcome, and in the end it was humanity that reigned supreme. Rather than face the subjugation of the Humans, the Elven peoples hid themselves away, and have all but become a memory in recent times. The world has become peaceful once more, though it is an unstable peace at best. Current Story; Serenthia lives a pretty carefree life. She does odd jobs around Cabbani village for money - though the community is so close knit that most are open-minded about assisting and giving to one another - And genuinely gets along with most of the people in the village. The villagers, in return, adore her, both for her kind and gentle nature, as well as her strong will, and the repore her father garnered for them both before he passed away. She's also good friends with the Halfling Esk, who lives just beyond the village, despite constantly pleas from others to leave her be and ignore her. However word spreads of an upcoming visit from the capital, with imperial Knights embarking to check on the state of the soldiers, as well as some other hidden agenda. Serenthia herself is asked by the head of the stationed soldiers to request Esk's assistance in the matter. Despite Serenthia's outrage that they'd even ask such a thing from someone they seem so much to despise, she eventually agrees - Already well aware that Esk absolutely loves to help people and would agree regardless of circumstance. Eventually, the Knights arrive, and the girls are introduced to Darius, the high commander of the knights, and Rail, one of his men. They explain that their task is to investigate an odd glow from within the tower that various patrols have reported on - One that Esk, as well as the villagers themselves never claimed to see - And uncover its source. Esk agrees on the condition that Serenthia be allowed to join, as in their youth she expressed interest in seeing the tower for herself. Despite warnings of danger, Darius granted permission and the four depart for the tower. Inside, Esk reveals that magic is needed to even enter any of the inner chambers, lest they go no further from the entrance itself. She transports them all several floors up, before revealing that the way forward from there is blocked by a heavy door and must be opened by an odd, archaic mechanism. The party splits up into pairs, each needing to find its own switch to proceed further, with both Rail and Serenthia not at all pleased at being stuck together. Regardless they proceed, and after discovering monsters within the tower, Rail takes the lead to protect Serenthia, who cant fight weaponless (Or at all, really). Eventually, Serenthia finds a weapon all her own, and gains the confidence to defend herself. However, at the top of the tower, after the group is reunited once more, they discover the source of the glow, and everything grows worse from there... Spoiler Isle of Pos Vosh; A small island far to the south of the mainland, and the kingdom of Hothar. It houses the lone village of Cabbani, as well as an ancient Elven tower that has long since been abandoned. The capital maintains a strong presence within the village through its soldiers, which patrol and protect the citizenry, who are all too happy for the protection. Unlike the rest of the rest of the world monsters dont seem to appear upon the island but the people remain ever unnerved by the presence of the Elven tower. Imperial Mainland Hothar; One of the largest continents in the world, and named for the capital city itself, the mainland of Hothar itself is home to most of the people of the known world. Hundreds upon thousands of lives dwell within the city walls, drawn there both by the protection offered by the soldiers and knights, as well as the guidance of the church of the Creator. Beyond the city lies another ancient, cryptic tower, and one the Knights keep under firm supervision. The Lokken Mountain range expanses far into the south, and beyond that, the grand amass of trees known as the Spirit Woods - Rumored to be the last known resting place of the Creator herself. (More to come as the rest of the world is made) Spoiler Name: Serenthia TallisAge: 19Weapon of Choice: Bladed-Shield (An exotic form of weapon that looks like a shield but with a spike on the bottom for stabbing attacks)Skillset: N/A (She starts off with "Hide", and it doesnt escalate much from there)Voice: Not Yet ChosenGame;Serenthia is the main heroine of the story, though you'd never guess that from her fighting ability. Most RPG protagonists know how to swing a sword, use powerful magic, or maybe even both - Serenthia can do none of those things. Shes just an ordinary village girl swept up in events that far propel her from her normal, everyday life. Indeed the entire reason she even ventures away from her island home in the first place is to watch out for her closest friend, Esk, and make sure she's safe. Shes kind, warm-hearted, and giving, but absolutely no pushover when it comes to an arguement. Her sassy, sarcastic quips have made several of her fellow villagers think twice about picking a fight with her. In combat, however, shes likely to be delegated to item detail, as for a very long time you have no dedicated healer, and her attack power is abysmal. Due to the nature of her weapon (When she eventually picks one up that is...) Her defense better then most. Just dont expect her to do much damage.Meta; Serenthia's personality is partially modelled after my own (Being that im extremely sarcastic when it comes to dealing with people) but also kind of the person that I wish more people were actually like (A kind, warm person that you instinctively feel drawn towards). Shes not a master swordsman or a powerful mage, shes just an average woman out exploring the bright new world she's never known beyond her island home. Name: Rail VickersAge: 22Weapon of Choice: Sword Skillset: Sword-based attack skills, battle cries, and knights honor-code abilities.Voice: Not Yet ChosenGame;Though you *technically* have Esk join you before Rail, he's the first party member besides Serenthia you actually get to make use of. Rail is brash but truly confident in his skills. Becoming a Knight is no easy task, and he wears his title with honor. Despite his abilities, and his training, he can be hot-headed at times, often butting heads with others (mostly Serenthia and her sarcasm) though at heart he's a good person. Among the party members he's one of the most knowledgeable about the world itself, as being a Knight sends him off to all manner of places, and his skills and strength make him a strong asset to the team.Meta; Rail begins as your stereotypical "i know whats best so shut your hole and get in line" arrogant man, but quickly evolves passed that after his rash behavior leads the party into trouble. From there he really starts to grow and realize achieving knighthood does not mean he can stop growing as a person. I gave Rail a stronger personality, but also one that will clash with various people (Kind of looking at you, Richter) because it felt more real. Everyone has that friend that they think the world of, but maybe that friend doesnt really see eye-to-eye with another friend of yours. That's Rail. Name: Esk La'EthAge: 20Weapon of Choice: Staff/WandSkillset: Offensive Elemental Magic SpellsVoice: Caitlynn French (I'm still so amazed she volunteered to join me on this thanks buddy!)Game;Esk is a Halfling - The product of Human and Elven relations. It's made her a pariah amongst the villagers of Cabbani, but she's long since adapted to dealing with it. Though Halflings bear none of the physical semblances of Elves, thus making them hard to find out, Esk's naive nature led her to using magic out in the open, and thus exposing her true power. Only Serenthia and her father remained to befriend Esk's family, until she too lost her father as well. With only Serenthia's friendship to help her troubled and constantly abused mind, Esk went through a manner of breakdown, and simply stopped hearing and registering all the negativity in her life. The insults and constantly negativity from the villagers and soldiers became deafened, and she heard only their praise in its place. She took to speaking in quirky tones and ways, giving nicknames to people to better chum up to them easier, and is always seeking new friends. In battle, she's one of the strongest members of the team, as MANY enemies have weaknesses to at least one element - Or, failing that, can fall prey to an ailment left behind by a burn or ice shard. She's no tank, however, and will fall after just a few good hits. Nevertheless her output more then makes up for it, as while most characters have to steadily raise their TP through focusing or attacking (Which is even slower) Esk can blast foes right from the get go with no waiting. Meta; Esk is probably my favorite character to write for, as it becomes not a matter of "how would someone respond to this?" as it does "okay now whats the OPPOSITE of a normal reaction to this?" She's spacey and unfocused, silly and constantly speaking in third person, but shes very dear and charming in her own way. She's very clearly a sheltered girl, and fails even to see the danger in strolling into the very capital that wiped out most of her race. Despite all of that, shes incredibly loyal, and though she may not always remember her goals, she'll always strive to do the right thing. Name: Darius HoltAge: 37Weapon of Choice: Knight Swords (A larger, heavier, but stronger variant of blade then Rail uses)Skillset: Swordplay styled abilities, and kngihts honor code skills.Voice: None Chosen YetGame;Darius is the high commander of the Hothar Imperial Knights - Making him the second most important person in the entire kingdom. All knights and soldiers, regardless of status or duty fall under his orders, and his power in battle is said to be unmatched. His demeanor, however, is anything then what you'd expect from such an esteemed man. Darius is quiet and reserved, not at all the type to seek out an opponent. He'd rather take the time to calmly and explicitly talk things out before escalating things to a fight, and is always absolutely precise in carrying out his orders. Though he may not always agree with them, Darius follows his king's wishes to the letter, and knows the man well enough to interpret even the most cryptic of requests.Meta; Due to the way the story line plays out (Trying not to spoil anything here) I havent had a great deal of scenes for Darius yet, but he always seems to add that much needed "respectable" figure to the party. He's by far the most level-headed of the group, and can ease any tensions among the others with a few, soft-spoken words. In essence, I kind of modeled him after how I saw Kratos in the early parts of Tales of Symphonia - He was there to guide the party, not rule them. Name: Veranna ReklashAge: 22Weapon of Choice: LongbowSkillset: Various status inflicting arrows, as well as techniques that involve ranged combat or trackingVoice: None Chosen YetGame;Veranna works as a guide for the Spirit Woods - A dense expanse of forest that stretches the entirely of the southern half of the mainland of Hothar. She's well versed in tracking and hunting, and knows the forest exceptionally well, yet always receives the fewest clients due to her flaws. She abhors blood to the point where seeing it spilled can make her freeze up and unresponsive - though she flatly refuses to discuss why. She's also against the killing of other people, even bandits or others with evil-intent as she sees it a waste of a life. After Darius shes likely the most level-headed and sensible of the group, curbing Rail's rash behavior and Serenthia's sarcastic quips. (And Esk's quirky craziness) In battle her skills and weapon make her an asset as there are several flyers to prey on and make short work of, and after Rail she's one of the only decent attackers you have (For the time)Meta; Despite one of the newer additions ive done scenes for, Veranna is growing on me as a character (I actually started off disliking her design, and used it out of necessity and needing a bow user, but now I ADORE it) She's a great "friend" character to the rest - And I get that may be a weird way to word it. Like, take Lavitz from Legend of Dragoon - He really encapsulated a great "best friend" character, one that, after the battle, would share a laugh and a drink. I've seen so many RPGs lately where it feels like the party members are literally together out of forced necessity and NOTHING more and it bugs me. Veranna fills that niche nicely as being the sensible one and the one that'll still be there for you once its all over. Name: Richter LoghainAge: 24Weapon of Choice: AxeSkillset: Various combat skills (counter attack, self-attack buffs, etc) as well as heavy-hitting single target attacksVoice: None Chosen YetGame;Richter is the powerhouse, plain and simple. If Esk is the glass cannon for magic, he's the same for physical skills. He's constantly pushing himself against tougher and tougher foes to better increase his strength in order to make a name, and eventually a legend, for himself. He aspires to claim the title of Arena champion, and has tried countless times to achieve just that. Despite his lust for battle, he's a sweet, simple man at heart. He's friendly and quick to chum up to anyone who gives him the time of day, as outside of a fight he sees no point in wasted aggression. His own philosophy is that even if he becomes the best, theres little point if everyone hates him anyway.Meta; Though there are still 2-3 more main heroes left, Richter is the last one I've worked on with as far as I've gotten, and thus, little has been worked with him so far. I've given him a casual form of speech compared to most of the others (Besides Esk, whose an exception to ALOT of rules I've noticed ; ) but not to an annoying, immersion-breaking degree. He's a confident fighter, similair to Rail, but also fancies himself much kinder and easier to talk to. He casually flirts about, but as most tend not to take his advances seriously, has little idea what to actually DO after that. In a sense, he's kind of simple, but sometimes the party needs that. Not EVERYTHING has to be serious. (There are 2 more characters in the main cast, but I still need to flesh them out better. There's also a bunch of side characters, or temporary allies, but they probably wont be listed here) Spoiler "I don't care that you came to deliver an important message, answer the dayum question!" Some characters have certain bonuses or passives, while others are just better at certain things! "I realize that we hate you, and because we hate you that the people here hate you, but we need your help. Pleasssseeeee?" A Tales-of styled Skit system! I'm actually really happy about this and yes, skits WILL be voiced. Rail can be blunt. He can also be a jerk. Exploring an ancient, abandoned Elven tower is one thing, but what *exactly* did you just insinuate? Yanflys battle scripts have given the game a bit more "oomph" for battles, and as much as I'd like to use side-battlers, I've had the least issues using this so... Here we go~! Now here's a BIG mapshot of the starting area, Cabbani village. I'm against using the same sprites within the confines of the same area, for NPCs so ANY duplicate sprites you may see on screen (besides soldiers, naturally) are meant to be the same person, only seperate times of meeting them. Since most characters change dialogue and activites as the story progresses. (The sleeping maid on the inn? She has 3 different actions inside as you progress, then ultimately falls asleep outside, poor thing!) Esk's cabin. It's meant to look a bit ramshackled and homely, as its fallen somewhat into disarray with her living alone. The inside is far worse for this, but for the outside I wanted to try and convey it as well. Now, this is old, and I've done a fair bit of revisions and changes since I recorded it, but here's an old preview video for the first rough hour of the game, to give a feel of some maps and npcs and the like as well. Spoiler Well, I'll admit I dont have a TON of features thus far, as I'm just trying to make progress itself... But here goes~ A deeply involving and character-driven plot, one akin to the ones of older RPGs that inspired me in the past. (I hope.) A Tales-Of styled Skit system with rewatchable skits for all your favorites! Voiced characters (NOT for the entire game. It would bog down the game with a massive amount of extra data to download for players, which isnt cool. Voices are primarily for the skit system, and certain battle abilities to give the game slightly more personality (Or tons more, given the talent involved) For those that would count this, RTP graphics, woot~ Flavor text EVERYWHERE. Click on nearly any object to get some kind of a reaction, I'm really trying to make the world memorable! (Also tons of references are hidden in this way as well~!) More to come, as I'm still tinkering with ALOT of stuff. Demo #1 (No RTP - 202 M: http://www.mediafire.com/download/s193te0il0jani2/In_Her_Footsteps_(No_RTP).exeDemo #1 (RTP - 390 M: http://www.mediafire.com/download/dujv5mw287n82y9/In_Her_Footsteps_(RTP).exe DEMO UPDATED MARCH 21, 2015 Sadly, those that have save files *will* need to re-play from the start as I've done ALOT of database work since last time... UPDATED WITH THE NEXT TWO AREAS, AS WELL AS AN ENTIRE SLEW OF BALANCING AND TWEAKING TO THE ENTIRE GAME ITSELF!Nearly everything in the demo is interactable (By which I mean Serenthia will react to clicking on it) Besides the bookshelves. The reason for this is I have an idea I want to incorporate for them, which will come in at a later date. Skits have been left in, though they are not voiced just yet (In fact the only voice clips you'll hear are on Esk's spells)Enjoy! Spoiler Now naturally I credit everyone listed under "Scripts" for helping this game in their own ways, as each new script, or system, or inspiration, or whatever makes it better then what it was 10 minutes before. However as for the actual work on the game itself? It's... Literally just me. By all accounts this is my first honest to god attempt at a game and trying hard to finish it. So yeah, there we go. However, anyone who joins up as a Voice Actor for the game obviously needs to be creditted (and thanked so dayum much!!) So...SpiralSigil/Me - Pretty much everything as far as making this game is concernedCaitlynn French - Voice of Esk (And massive supporter!) Now, I read the rules a couple times to make sure I didnt mess this topic up, but if I did PLEASE let me know and I'll fix it immediately! Thanks in advance for any support or critiques, and I'll be getting a demo to you all as soon as possible. For the time being, critiques on the maps, the story, the characters, anything, have right at'er! I'm always looking for things to improve on!