In my game, in mobile, the tiles are melting

Lonepixel

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Hello everyone. I am new to the forum, and also, a poor English speaker... Be patient guys.

I was testing a game that i am developing for android, but, i cant understand, why the tiles are melted (static, not moving but like a corrupted file), and i can play it with no problem in my cellphone and pc(40-60 fps), but this problem only occurs on the cellphone. It seams like a graphics bug or something. In my pc, the tiles are working perfectly.
Another issue its the MOG title screen. It was melting too, but in this case, it begins very stable but in time, melts (not static, the columns are vibrating, moving in this case).

P.s.: I am not very good at code and js.

Thanks for any help.

Screenshots of my smartphone:

There is screenshots of my pc too. They are perfectly smooth.
 

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Poryg

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Android phones have problems with rpg maker mv, that is no secret. The reason for that is, the phone uses its default web browser to play HTML5 games, which, more often than not, has funky WebGL rendering engine. This can be different from phone to phone too even in the same brand, which is why Android development is so difficult and why I never ever recommend it.
If you want, you can try to force canvas rendering, but it contains risks of greater lag, since canvas2d rendering is done through CPU, which is not made for rendering graphics.
 

Kes

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[move]RPG Maker MV Deployment[/move]
 

Eliaquim

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Hi there!

Well, it seems like, with some phones, all the tiles stay that way. With those graphics errors.
I have the same problem, and I can confirm to you that it is related to some phones.
I'm not sure if exists something that RM MV can make in their sides to fix that. But this would be great(and our only hope too).
I have made threads and send e-mail, but no solution is come until now :(

You can see this thread that I post a "fix" to this issue, which is using parallax maps.
If your maps are not so big and you have a way to free the memory(of the images that you will not use anymore), maybe you can get it to work.
 

Poryg

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@Eliaquim MV cannot fix anything here. The only thing you can do is force canvas rendering inside community basic plugin. If that doesn't work, you're screwed. That's because it's the fault of the browser that renders the stuff, not MV.
 

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