- Mar 13, 2012
- Reaction score
- First Language
- Primarily Uses
It'll be the caps, feel free to use some Minus mods for free!- Juggernaut description is not the same as the effect if I remember correctly.
Alma's kits fell short of my original vision. She's not going to need to swap kits in the rerelease.- I find it really annoying and weird how I cant change kits in Menu.
I liked that word.- Death state is Knock Out but Log says "Slain"
You can look the recipes up out of battle, Fire+Ice (or was it water?) makes a smoke bomb which is how you run.- I do not really understand mix. I mixed ice and water and it showed a fire animation, and once I mixed something and I escaped from battle?
2 of the same element makes an elemental bomb and 2 different makes a regular bomb.
Thanks, you've already out levelled some people who beat the game. I downplayed levels this time round.Likes
- Creative skills
- Lv up curve
- Nice balance
If you crunch numbers then you can be super optimal with HP and DEF, also high HP enemies were less bothered by DEF debuffs. Where as high def low HP enemies were destroyed by debuffs.- I do not understand what the point is having monsters that are high on defense but low on heath or high on health but low of defense. They die in about roughly the same amount of turns, it just ended up confusing the player, making him think that his attacks are not working while in fact it is. Might as well keep Defense the same and change health around.
- What is the difference between health and defense? Like there are items that sacrifice health for defense but they are both essentially defense. The only thing I can think of is poison and burn. In this case defense will always be better then health. Right?
I'll probably add an animation speed option when I rerelease but given the work EvilEagles put in on the battle sprites there will not be a "No animations" option.- Normal battle animation speed is just too slow, and I cant take it for more then 10 battles; now combine that animation speed with the equally slow sprite animation. This is really annoying; most games would have a no show animation option but this game does not. So please add that.
You do not have to grind but given I put a hard number as the lower limit of steps between encounters I didn't want to annoy people who wanted to grind.- I really do not like the battle option in the menu. I have not played to the end so I do not know if the game forces you to grind...but to let you know grinding would suck, battle is more of a chore then it is fun. Mainly due to animations I believe.
Alma/Ellis suffer from too many skills but also this criticism holds true for most RPGs. Once you work out the best skills etc you seldom do anything less than optimal.- You got a lot of cool skills but I just do the same thing in every normal battle.
They were my anti Ellis enemies but I'll look into stopping popups on multihits from delaying so much.- I do not find having 8 small damage multiple hits exciting for me considering I have to watch 8 numbers go up per character, So a total of 32 numbers lasting about 7 seconds.
I'm sorry you felt the battle speed was too slow. I'm probably going to add some animation speed options in the future. Anyway thanks for the feedback and hopefully you'll enjoy the rest of the game if you finish it!