It'll be the caps, feel free to use some Minus mods for free! Alma's kits fell short of my original vision. She's not going to need to swap kits in the rerelease. I liked that word. You can look the recipes up out of battle, Fire+Ice (or was it water?) makes a smoke bomb which is how you run. 2 of the same element makes an elemental bomb and 2 different makes a regular bomb. Thanks, you've already out levelled some people who beat the game. I downplayed levels this time round. If you crunch numbers then you can be super optimal with HP and DEF, also high HP enemies were less bothered by DEF debuffs. Where as high def low HP enemies were destroyed by debuffs. I'll probably add an animation speed option when I rerelease but given the work EvilEagles put in on the battle sprites there will not be a "No animations" option. You do not have to grind but given I put a hard number as the lower limit of steps between encounters I didn't want to annoy people who wanted to grind. Alma/Ellis suffer from too many skills but also this criticism holds true for most RPGs. Once you work out the best skills etc you seldom do anything less than optimal. They were my anti Ellis enemies but I'll look into stopping popups on multihits from delaying so much. I'm sorry you felt the battle speed was too slow. I'm probably going to add some animation speed options in the future. Anyway thanks for the feedback and hopefully you'll enjoy the rest of the game if you finish it!