- Joined
- Nov 8, 2018
- Messages
- 2
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
Hello there!
Not much to say about me personally. I’m a lady based in Australia, you can call me Lou.
Instead, here is my RPG Maker “story”:
A thousand years ago my older sister got a copy of this thing called “RPG Maker” (I suspect it was 2000) and we spent hours making maps, and more maps, and even more maps. I once tried to make an item retrieval event but couldn’t understand the process and soon gave up.
Fast forward to a about a month ago where I discovered RPG Maker VXAce in my Steam games. Apparently I had purchased it in a bundle in 2014, and so remembering my past adventures in making maps I decided to actually properly learn events this time round. I followed a PDF tutorial that taught you the process via making a basic game (that I’m struggling to find again apparently, wanted to link it). I soon got bored and started fiddling with the program on my own.
Then about a week ago RPG Maker MV went on sale, so got that in a bundle too (as well as XP for a few dollars, so I could use its assets). I decided I would challenge myself to see through a completed game. Naturally I was full of grand ideas, but since this is a hobby for me (and considering my track record of never finishing things), I decided to go with a pared down version of a story idea I’d been mulling over. Out of all my ideas, it seemed the best suited to adaptation into the RPG Maker format. I decided to further challenge myself to only use the default assets, but that of course lasted all of a few days and I’m currently down the rabbit hole of customising my own tilesets and playing with free resources.
The day that switches finally clicked was a glorious one, that had been my biggest struggle and hurdle with the series back in the early 2000s. That was until I couldn’t figure out why autotiling wasn’t working, I knew that it had to be something completely obvious that I had somehow missed, because all the posts I read only talked about how to make them and not where they actually had to be put. But after a few days I finally figured it out, and it was completely obvious of course.
My current hurdle is the fact that XP has the best music, I was listening through and my older sister kept commenting on how certain tracks reminded her of Suikoden 2 (she’s since purchased it off the PS Store and happily reliving the heartbreak). So that was great until my discovery that the BGM files in XP are MIDI and not OGG, I tried a few free converters but they stripped the depth from the tracks, and Audacity doesn’t support MIDI conversion currently, so I’ve made myself take a step back from it and move on for now. It’s a pity I didn’t like much of the music in VXAce because I’m wary of going down the free music rabbit hole, after my current experience with tiles and characters lol.
TL;DR: Here I happily am, trying to keep my grand aspirations in check, having fun making a cute little game!
Not much to say about me personally. I’m a lady based in Australia, you can call me Lou.
Instead, here is my RPG Maker “story”:
A thousand years ago my older sister got a copy of this thing called “RPG Maker” (I suspect it was 2000) and we spent hours making maps, and more maps, and even more maps. I once tried to make an item retrieval event but couldn’t understand the process and soon gave up.
Fast forward to a about a month ago where I discovered RPG Maker VXAce in my Steam games. Apparently I had purchased it in a bundle in 2014, and so remembering my past adventures in making maps I decided to actually properly learn events this time round. I followed a PDF tutorial that taught you the process via making a basic game (that I’m struggling to find again apparently, wanted to link it). I soon got bored and started fiddling with the program on my own.
Then about a week ago RPG Maker MV went on sale, so got that in a bundle too (as well as XP for a few dollars, so I could use its assets). I decided I would challenge myself to see through a completed game. Naturally I was full of grand ideas, but since this is a hobby for me (and considering my track record of never finishing things), I decided to go with a pared down version of a story idea I’d been mulling over. Out of all my ideas, it seemed the best suited to adaptation into the RPG Maker format. I decided to further challenge myself to only use the default assets, but that of course lasted all of a few days and I’m currently down the rabbit hole of customising my own tilesets and playing with free resources.
The day that switches finally clicked was a glorious one, that had been my biggest struggle and hurdle with the series back in the early 2000s. That was until I couldn’t figure out why autotiling wasn’t working, I knew that it had to be something completely obvious that I had somehow missed, because all the posts I read only talked about how to make them and not where they actually had to be put. But after a few days I finally figured it out, and it was completely obvious of course.
My current hurdle is the fact that XP has the best music, I was listening through and my older sister kept commenting on how certain tracks reminded her of Suikoden 2 (she’s since purchased it off the PS Store and happily reliving the heartbreak). So that was great until my discovery that the BGM files in XP are MIDI and not OGG, I tried a few free converters but they stripped the depth from the tracks, and Audacity doesn’t support MIDI conversion currently, so I’ve made myself take a step back from it and move on for now. It’s a pity I didn’t like much of the music in VXAce because I’m wary of going down the free music rabbit hole, after my current experience with tiles and characters lol.
TL;DR: Here I happily am, trying to keep my grand aspirations in check, having fun making a cute little game!

