- Joined
- Sep 9, 2012
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Hi guys,
In all of my maps, whenever there is a route or a door that leads to another map, I would have another event displaying an arrow to show the player that they can go that way. The other routes, which lead to nowhere, will have an event with the MC saying that he shouldn't go too far and get lost. This dialogue also display the current MC's faceset. However, in many instances, the player will be able to play as different characters. So those events will have the original MC's faceset and contradict with the current character that the player is controlling. If I have to go back and remake those events, it would be extremely painful and I am not sure if it's worth the trouble.
Should I just remove those events completely, and let the player understand that those routes aren't accessible?
In all of my maps, whenever there is a route or a door that leads to another map, I would have another event displaying an arrow to show the player that they can go that way. The other routes, which lead to nowhere, will have an event with the MC saying that he shouldn't go too far and get lost. This dialogue also display the current MC's faceset. However, in many instances, the player will be able to play as different characters. So those events will have the original MC's faceset and contradict with the current character that the player is controlling. If I have to go back and remake those events, it would be extremely painful and I am not sure if it's worth the trouble.
Should I just remove those events completely, and let the player understand that those routes aren't accessible?


