Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Thanks man. I've already had this link on the main post, but I suppose it helps to have it in more than one place. Everyone should totally check out this soundtrack.
 
Last edited by a moderator:

Dark_Metamorphosis

What a horrible night to have a curse.
Veteran
Joined
Nov 23, 2012
Messages
2,192
Reaction score
382
First Language
Swedish
Primarily Uses
After playing Central Impulse I'm hooked at your work! When I find some time, I'll definetely start this series! Looks amaaaazing :)

Edit: Since I couldn't find a support bar I'll make one myself if that's ok for you. I deeply want to show my support for this project :)

If you want me to remove it, just gimme a shout though :)
 
Last edited by a moderator:

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Thanks Dark. That's totally fine. I'll be very honoured to have a support bar made for my game and I hope you enjoy this series. I'm planning on releasing a full beta version of this game sometime in a month or so (closer to the end of March or possibly early April).
 

McTone

This Guy
Veteran
Joined
May 15, 2013
Messages
203
Reaction score
34
First Language
English
Primarily Uses
This game is really good man. Picks up quick and drops you right in it. I like it a lot. I have some critiques, but I'll PM you those if you want. Very solid work though. 
 

Dark_Metamorphosis

What a horrible night to have a curse.
Veteran
Joined
Nov 23, 2012
Messages
2,192
Reaction score
382
First Language
Swedish
Primarily Uses
How to hell can you be so fast and efficient in game development? Share your secrets with us poor mortals...XD
I totally agree! And It's not like It's some half-assed version that he puts together as a beta either! xD Some people know the word 'efficiency' (I don't) haha!
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
How to hell can you be so fast and efficient in game development? Share your secrets with us poor mortals...XD
I totally agree! And It's not like It's some half-assed version that he puts together as a beta either! xD Some people know the word 'efficiency' (I don't) haha!
Oh, you guys flatter me. Thanks loads for the support. :D Honestly though, I am not sure. I am curious to see what everyone else does when they develop their games. I think perhaps it's simply just doing some work on the game every day.

This game is really good man. Picks up quick and drops you right in it. I like it a lot. I have some critiques, but I'll PM you those if you want. Very solid work though.
Awesome! Yes, I'll be very interested to hear your critique. Thanks for checking out the demo.

I've got some more screenshots in a meantime. Might also make another video sample sometime this weekend.

City of Hettorn. That's right. One of the towns from the first game. It's changed and expanded over the years.





And an optional dungeon - Trigus hideout (beware of the mad robot cult inside!)

 

Dalph

Nega Ralph™ (RM Tyrant)
Veteran
Joined
Jul 15, 2013
Messages
7,769
Reaction score
19,642
First Language
Italian Curses
Primarily Uses
RMMZ
I totally agree! And It's not like It's some half-assed version that he puts together as a beta either! xD Some people know the word 'efficiency' (I don't) haha!
No way man, your game is great. I'm the one who is lazy as hell here, and hasn't completed anything yet...ahahah

-

@Matseb2611:

Lovely screenshots, I have to buy Celianna's awesome tilesets, I want to create a sci-fi game too in future.
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Yeah, that Futuristic tiles pack is very good. Pretty much the bread and butter to any sci-fi game.

And definitely, Violent Whispers is kickass. One of the best RM games I've played so far. 

EDIT: The next two characters drawn by Ehcs - the Sophorian twins, Sarlene and Telran. BD

 
Last edited by a moderator:

The Stranger

The Faceless Friend
Veteran
Joined
Sep 14, 2012
Messages
3,341
Reaction score
21,535
First Language
British English
Primarily Uses
RMMV
Everything is looking great! I love the character art, they look pretty damn amazing!

I can't wait to play through the full version.
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Hey guys. I think I promised a few days back I'll do one more video sample, so here it is. This sample shows most of the Trigus hideout, an optional dungeon that you can access through one of the sidequests. Note that some aspects of the game you see here might change in the future.
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Heya guys. I've got only 1 screenshot today, but it'll probably be the last one. This screenie shows a battle on the streets of a city right before the very final dungeon itself, and due to spoilers I am not going to post any pics of the final dungeon.



There are still a few more character sketches left though, so as soon as my artist does those, I'll be sure to post them here, so stay tuned. :)
 

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
I know it would be difficult to do in RM, but seeing those cars makes me want to use them as covers for the upcoming gunfight.

Hum... maybe in a cutscene. That might work.

(well, I'm not telling you to create it. Just a wild thought).

I like the lighting. Very subtle, just like it should be.
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Thanks man. Yeah, I was hoping for the characters to stay behind the cars and other obstacles during this cutscene battle, though as you can imagine it is pretty hard to do as the characters keep moving along the road and fight one group of enemies after another, so they're never in the same place. Well, I guess we'll see how it all turns out once I release the beta. 
 

DorkLord

10th Level Google Mage
Veteran
Joined
Aug 1, 2013
Messages
47
Reaction score
26
First Language
English
Primarily Uses
N/A
Woah, cool beans!  You sir, enticed me into clicking the download button for a RPG Maker game today.  I guess it's only fitting seeing how you've been playtesting mine though but this isn't an obligatory kick-back.  I'm genuinely interested. :p
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Many thanks, man. I hope you enjoy the demo. It's a bit outdated now, but hopefully it can still provide enough entertainment and a hook to see the full game, which I'm hoping to release sometime in the next 2-3 weeks.
 

JDBArtist

3D Artist & Composer
Member
Joined
Mar 21, 2014
Messages
21
Reaction score
4
First Language
English
Primarily Uses
So I downloaded the demo half an hour ago and I got to say, the design, the characters, the story... One can immediately feel how much work you are putting into your projects. So far it's looking outright awesome and I cannot wait for the final game to be released!
 

Matseb2611

Innovate, don't emulate
Veteran
Joined
Oct 15, 2012
Messages
4,568
Reaction score
6,389
First Language
English
Primarily Uses
RMMV
Wow thank you, JDBArtist. It is great to hear that the demo gave you a good impression of the game. If you've got any suggestions on how I can improve the game, I'll be very interested to hear them.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top