Bonkers

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I played the game, and sadly my playthrough was butchered by Live Stream.  So here it is in text format.

Expect the same level of critical detail and polish I put into my Atonement feed backs:

 

So one of the things that was very confusing all game play long was "What are those little flying robots?"  

I spent about 10 mins talking to, walking with, and yelling at them demanding they identify their purpose and what they were doing.  

One was a vendor but the others were strangely silent.

 

The furniture store looks like a ME reference with their shops and such.  It was cleverly done, but it's just so odd to go into the store and have it happen.

 

When using the stations you don't need a window message each time.  You built a whole tutorial and explanation around them, they are marked clearly, and have a

Clear function.  You can use Event Window from yanfly to show a text message pop up and keep player control if you wish.

 

If med centers and these stations are so common and unmanned why are there even physicians?

 

The amount of micro managing the amount of ammunition toward special attacks is so weird.  I need to buy separate bullets for even support abilities without which the healer

becomes absolutely useless.  She has no field training to dress wounds and is completely reliant on healing bullets.  I'd rather have the ammo than the items, as they are cheaper though.

 

Anytime I hack something I need to interact with it a second time to transfer or get the items.  NO.  If I hack something, gimme now.  I want it.  I already interacted with it.  I solved it.  It's mine.  Don't make me go for it a second time, the hacker is smart enough to know we wanted it and fought for it.  Hesper stop being a lazy sod and pick it up for me.

 

That "Radiation is not your friend and never will be." guy boxed me in, literally.  His path will not adjust and he ended my play through.  I talked to you about this directly, but everyone else this engineer is more powerful than an entire covert anti government military group.  He has the right idea on how to stop you.

 

Please clearly mark the hanger.  I didn't know those alcoves were for transitions.  I do remember walking out of it to start, but I became disoriented talking to squeaking bots.

 

There are strange segmented tram pieces (trains, subways cars?) that are floating around.  Are those ships or platforms?

 

I cleared the fungus area and was very disappointed the reproductive node wasn't a boss.  I thought you were building up to it and the fungus that had attacked twice didn't

even try to protect the most vulnerable part.  

 

I dislike the green haired people.  They always chime in but they are not in the party.  I put you in the back of the car for a reason green haired step children.  Do not make me turn this sub quest around.

 

Please customize the dialogue per character and personality in the yanfly victory quotes.  I got 4 characters to level up and they all said the same quote in a row.  That's not good for people who are so visually different, especially the robot.  

 

That guard who shoves me out of the way to get to the Leech needs a different color armor besides the little satellite on his helm.  To show higher rank.

 

The guard with the sub quest calls me elite.  Okay- why?  Do I have rank I am unaware of?  I'm not Sheppard.

 

This particular green haired woman is a general?  Why is she so pleasant and happy?  Our existence and government is at stake.  Stop smiling.  She doesn't seem to have the demeanor of a serious military officer.

 

 

I really love the battlers, you did a great job with them.  And I am not saying just antithetical sense, but with the abilities and combinations of stances they have.  The main character's

"counter" pose is my favorite.  That looks so nice, and visually displays him waiting for an attack. 

 

I desperately want to like the physician, but she's just so in the background.  You'd think she'd be more vocal considering the amount of danger the MC is in.

 

So I went to Vorlox and another purple bald guy appeared and also shoved me.  I make shovin' buddies with everyone I meet.  The boss fight was nice, and combined all the mechanics I've been

taught so far.  I bought around 20 medical ammo things and only used about 5.  

 

I may have missed it, but I didn't see anyplace to buy weapon upgrades only items and ammo.  

 

One of the things that doesn't make sense to me is that the people who took Lynette did so without any effort involved.  As for the button, I can only assume she has some sort

of explosive on her.

 
 
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Matseb2611

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Thanks for the feedback, man. I get a feeling that a lot of issues are purely down to personal taste, but I'll keep them in mind. If enough people don't seem to like some aspect of the setting, I might change it.

I'll try to fix the gameplay-related issues and those that affect the flow of the game, like the hacked chests giving items right away. With the hacked doors I might keep it as 2 interactions, because it takes the player to another map and that's something the player should be in control of, I think. Oh and I'll definitely mark the ship entrance. Don't want players to be lost in the town map. :p

In regard to health stations, think of them as automated stations where people can self-inject painkillers and the like. They are good for minor injuries, but they won't be performing any surgeries or operations on the person. That's what the physicians are for. Also, machines do not always work as intended. They can become broken and ineffective, which is why physicians need to be around to make sure everything works as it should. Same way why there are so many engineers in that mining town. Most of the mining is done via machines, but engineers are keeping an eye that everything is working properly.

Yep, healing ammo is cheaper than healing pills, but you won't always have Eryn in the party. ;) Also, Eryn could have her hands busy in battle or get stunned or KOed, and someone else might need to heal the party, so that's when the healing items become useful. They are more expensive because they are the secondary resort.

The tram pieces are hovercars. :p They are built for efficiency to transport goods around this town, so they're not exactly pretty looking hovercars like we see in the movies.

I was considering of doing the fungus boss in that mine, but still not entirely sure if I will. Since this is still early in the game, I didn't want to overwhelm the player with too much optional content and also optional Exp rewards, as that could ruin the balancing. But, having said that, there will be another similar infested mine later in the game, and there WILL be a badass fungus boss in that.

The guard who called you elite, it's because Adrial is an elite trooper. It says so in his Class name in the menu. Basically he has a higher clearance level and technically only takes orders from the general directly. :D

Yeah, Seraphia (the general) might be stern and all, but she is also a friendly and charismatic individual. I didn't want the general to be how they're typically portrayed in fiction - always stuck up and close-minded. Sophorians don't pick their generals only on combat prowess alone. The Sophorian army general has to excel in a lot of areas, which also includes being charismatic and able to interact with their subordinates on a personal level. :)

Glad you liked the animated battlers. Been making them all by myself, so it's great to know they look good and fit in.

The thing with Linette will get explained later in the game.

Thanks again for checking out the demo, man. If you're up for being one of the special testers, just let me know.
 

Matseb2611

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Heya guys. Finally finished making that cool chase scene mechanic where you fight a boss-like enemy in an out-of-battle turn-based form. The whole thing was done with events. No scripts were used. Video below. You'll get to hear one of Scythuz' tracks in it and also see in action those cool HP bars made by Adellie.





Also some screenshots of the same scene:





 
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The Stranger

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A fantastic looking scene, mate! I'm really looking forward to playing it for myself. :)
 

Vinedrius

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That looks great. Pretty good job at doing it all with events. I have one suggestion though. Is there any way you can stop the scrolling of the scene while in the action menu? Otherwise, it gives the impression that the boss is just waiting for you to take action :D It hurts the immersion of the scene imo.
 

Matseb2611

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Heya Vinedrius and thank you. I am glad you like it. Hmm, not entirely sure if I'd be able to stop the background from moving since it's just a scrolling parallax background that happens automatically when the player is on that map.
 

Marquise*

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Oh my too many RPG to play with theses days...

Why do I keep DL them?  Oh yeah!  They keep interesting.  XD

BTW nice valentine avatar Matseb2016 :D
 

Matseb2611

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Thanks for the kind words, Marquise. :D

I've got a bunch of screenshots of the next two areas.

The Robot Hangar:







Razail is using his persuasive methods in this one:



Outside areas of the enemy's base:







If you'd like to support the game, here's the support banner (made by Adellie):



Just copy and paste the following code into your signature. I'd really appreciate it. Thanks. ;)

Code:
[url=http://forums.rpgmakerweb.com/index.php?/topic/36043-incitement-3/][img][URL="http://i.imgur.com/MAdnxFH.png%5B/img%5D%5B/url%5D"]http://i.imgur.com/MAdnxFH.png[/img][/url][/URL]
 
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cabfe

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Nice maps Matseb!

I like your use of lighting to enhance them. It's subtle and really works great.
 

Matseb2611

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Some new stuff for you, guys.

I've decided to try out making one of the characters in this game by using Wild Steam pack character pieces and lots of edit work, and here we are. Seraphia the Sophorian General. The left one is her usual formal outfit and the right one is her combat outfit.



Also, some screenshots of the new area - The Satellite Tower.







Finally, wanted to say that I've got just a few more cutscenes and one more fight left till Act 2 will be complete. That means I will be sending a demo update to my special testers very very soon.
 

The Stranger

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Looking good. I'm very excited to play through these new areas.
 

CrazyCrab

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Decided to give the demo a shot, even though I haven't played the previous games.

Just a bunch of impressions:

- Nice intro, was helpful for someone like me who doesn't know the mechanics.

- The characters are interesting, a peaceful robot huh? The other ones are cool too.

- Awesome that the characters in your party level up even though you're not playing with them right now.

- The ammo mechanic was confusing, as I avoided using it as much as I could to not spend money on ammo... then I ran into an ammo station and it all made sense :)

- I like the variety of equipment, but it's a shame that there are no descriptions for equipment... I'd love to know what the backstory behind ''Faceless'' is.

- I like that the elements matter and that you can actually use them straight away.

- The mapping is a bit repetitive, but it does give that ''modern city perfection'' vibe, if you were going for that - great! That said, maybe some lighting / tints could be nice, especially in the mine. 

- It's cool that I've already got quite a big optional area. Sidequests are always fun.

Anyway, not much bad to say, I'm really enjoying this so far! I'll probably give incitement 1 and 2 a look. ;)

Edit> Forgot to mention the furniture store.. I loved it! Shame that I can't buy furniture though. ;)
 
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Matseb2611

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Thank you for checking out the demo, CrazyCrab. Glad to hear you've enjoyed it and thank you for the feedback suggestions.

I think I definitely need to address some of those, like the ammo mechanic. Perhaps I'll have it mentioned somewhere early on so that the players are aware of how to use it. And yeah, I forgot to put in descriptions of regular armour and weapons. That's something that will be included in the final game for sure. And cool, thanks, I'll probably darken the tint in the mine a bit so to make light effects stand out more.

Thanks again and I hope you enjoy the first two games as well. :)
 

Matseb2611

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Act 2 has been completed!

I've just sent the updated demo, containing first two acts, to my special testers. At the moment I only have a couple of people who confirmed they want to be special testers, but I'll need some more. If you've given some feedback to me already on the first demo and wish to give more on the new content, please do let me know. So far the game is turning out well and I am pleased with it, and everything is going fine time-wise too.

Thanks for the support, everyone!

 

Marquise*

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Where do you find theses BGs?  o_O
 

Matseb2611

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@ Marquise: Most of those are from sci-fi battlebacks store pack. Some I end up making edits to to fit the dungeons in my games more, but yeah, most stuff is from there.

In other news, I've already gotten feedback on Act 2 from three different testers, so this is great. Thanks very much, guys, for being so fast. The feedback's been very useful.

I would like to ask one question from everyone - Do you think it's a good idea for me to make Escape from random battles always succeed?

Lastly, I made Hesper out of Wild Steam pack character pieces. Not likely to appear in the game itself, but I just wanted to try bringing her to life in this style:

 

Matseb2611

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Thanks Susan. Glad you like them.

I guess that makes it two people now who prefer escape to always succeed. I am curious though, is that not something players will abuse?
 

Susan

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Depends on how you look at it.

If the players want to escape, they would normally want to do it because their health/ammo/resources are too low or insufficient, or they just want to get on with the story as quickly as possible.

If the players choose to escape most of the battles, the players will lose out on experience points, money, and items. They will also end up under-leveled when they reach each boss.

The players could easily grind near a health station anyway, whether or not they have escape will always succeed. There's always the reload option if they get the gameover screen, so having a 100% escape option doesn't really seem to handicap the game. If nothing else, it may reduce the player's frustration at getting hammered and killed when they knew they couldn't survive the battle anyway, but the heroes were unable to run.

Just my opinion. ^^
 

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