Oh right. So you must've gone through the game quite fast then. When I was testing it, usually I'd get to this part at around 5-7 hours in.
In Gaia, if you speak to the first robot guard that you see, he actually acts as a shop. But other than him, the enemies in that area drop ammo and the latest armor pieces as well.
Thanks. Yeah, it did take a while to compile all the resources together and to make necessary edits where needed (like making all those alien npcs).
In other news, I've uploaded the new version of the game - version 1.2. Here are the changes in this version:
- Reduced difficulty of 3 bosses in the ending stages of the game
- Reduced difficulty of the arena mini-boss
- Reduced difficulty of regular enemies in the final area
- Added an automated shop in the Root base prior to the boss (just before the lasers mini-game)
- Created and added Health stations in several areas. (these health stations would heal party completely and restore from deaths, but they don't restore ammo)
- Reduced Paralysis state duration from 2-4 turns to 2-3 turns.
Now AI boss should be more manageable (and I've made sure this is possible if you have Anku in your team as well, although it will be a bit harder since he will still get hacked and disabled at times, but not as likely as before). Also, since I've added an automated shop just before him, it should allow you to customize your gear for this fight. If I may suggest, most of his attacks deal plasma damage, so it's good to use plasma shields on your most used characters. And also, since one of his group attacks also has a chance (25%) to confuse your characters, it might be helpful to equip Headbands of Focus to some of your people, which will halve the chance of getting confused.