Oh cool. That's pure craziness to fight those guys at lvls 14-15, but seriously well done. Many people told me they were very hard bosses, and normally when playtesting I tackled them at around lvl 18 myself. Your strategies stood up really well that none of the party members got K.Oed at all. How would you say these compare to the final boss in Incitement 2?
I've to take the whole gameplay into account in order to truly compare the boss fights.
It's the whole boss fights but not just the bosses themselves that really matter to players. Even without mentioning ammo stations in Incitement 2, I still think the final boss fights in Incitement is at least a bit more difficult because of at least 3 reasons:
1. If Aelon, the only healer, is dead, players are probably done unless the bosses are about to die as well. This causes keeping him alive in Incitement to be almost always the top priority. If the bosses damage him too often, players basically won't even stand a chance. Anku can somehow help here but sometimes misfortunes just come. But that's not quite the case in Incitement 2 as everyone can heal although Eryn is still a much better healer.
2. Fighting Jorgen underleveled needs atk and def buff to at least counter the debuff counterparts, and only Aelon can buff atk and another one to buff def. This causes Aelon to be nearly, if not already, overburdened as he's the only healer. Whereas in Incitement 2, everyone can buff atk and def, making all characters much more effective and flexible in the final boss fights even when those buffs are almost mandatory there unless they're overleveled.
3. Although the final boss in Incitement 2 is mostly a nice mix of those in Incitement thus making him much more dangerous, the former only uses Physical Shield once while Jorgen alternates between both shields until he dies. This alone makes Jorgen much harder to defeat as physical attacks in both games have a much higher
damage to ammo ratio and are much more damaging than magical ones, meaning I've to turtle while the Physical Shield is on to conserve ammos or they'll likely run out before the boss is dead. If the final boss in Incitement 2 used Physical Shield on a regular basis, I'd doubt if I can even defeat him with my characters just being level 19.
(If they use Physical Shield all the time, I guess some players may just rage quit and never touch both games ever again

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For my videos, my so-called 'strategies' are actually educated gambles based on dozens of failures with the winning chance not much higher than 50%. I've to hope the bosses won't damage Aelon nor disable any other party members so often and the damage is spread among all party members to maximize the effect of regeneration mist. I also need to hope I won't trigger Cadmoralus's force actions when at least 1 party member has low hp as I don't know the precise amount or percentage of hp for the trigger nor his current hp. If all characters are level 18+, the fights would be almost guaranteed wins as Aelon could use heal all
