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So I'm working on my game, but sometimes I get a random idea. When that happen, I take note of it and see later if it fits into my game or not. So here is the one I got:

An unique item called "Mysterious fruit" with the description :"Don't eat it!". I plan having this item very well hidden, so not everybody will find it. Now I know what usually happen when you tell the player to not do something, they do it to see what will happen.

That item when consumed would turn the main character into a talking chicken and the player would have to play the rest of the game as a chicken, with nobody (NPCs, Ennemies, bosses) in the game taking the main character seriously. This would change the overall story of the game and lead to a Hidden Joke ending.

I would change the main character skills to make sure the player could still beat the game. Maybe, include some abilities like: if the player get hit to many times a swarm of chicken would come to attack the ennemies (reference to what happen in Zelda when you hit a chicken too many times.)

Now I'm not sure about this for three reasons:
-I'm afraid it would be too much of a **** move, if the player eat the fruit without saving first.
-My game is mostly serious even tho there's humor here and there. I scared this will be to much of a switch in the mood kind of thing.
-The game already have 3 endings, a good one, a bittersweet one and a bad one. I wonder if that 4th ending will be worth the extra work, especially if most players end up hating it.

As a player how would you react to such a troll item? Would you like it or not?

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