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LazerDiskShota

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As many of we know, it's possible to change the font of our current project just adding this lines of codes to the Main script:

Font.default_name = ["Name of Font"]
Font.default_size = an integer (for example: 16)

Well, there's a way of making installing this font automatically when the final user installs the game from the compressed data file, instead of asking them to make it manually?
 

Kauzz

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You can add the custom font to the "Fonts" folder, on your project.
I guess this folder doesn't appear normally, but if you will look the RTP files you will find this folder, so you just need to make an folder named "Fonts" on your main folder. ;) (and I've repeated the word "folder" so many times)

folder
 
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