Including a custom font with the client version

Status
Not open for further replies.

LazerDiskShota

Villager
Member
Joined
Nov 29, 2019
Messages
8
Reaction score
2
First Language
spanish
Primarily Uses
RMVXA
As many of we know, it's possible to change the font of our current project just adding this lines of codes to the Main script:

Font.default_name = ["Name of Font"]
Font.default_size = an integer (for example: 16)

Well, there's a way of making installing this font automatically when the final user installs the game from the compressed data file, instead of asking them to make it manually?
 

Kauzz

Hello!
Veteran
Joined
Apr 28, 2014
Messages
174
Reaction score
541
First Language
Portuguese
Primarily Uses
RMMV
You can add the custom font to the "Fonts" folder, on your project.
I guess this folder doesn't appear normally, but if you will look the RTP files you will find this folder, so you just need to make an folder named "Fonts" on your main folder. ;) (and I've repeated the word "folder" so many times)

folder
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,045
Members
137,569
Latest member
Shtelsky
Top