Including RPG Maker RTP with the client version

LazerDiskShota

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Hi!

As I said in my presentation thread, I'm currently making a game with RPG Maker VX Ace (purchased on Steam), and trying it with my beta-testers, I learned that for people who doesn't hace RPG Maker installed in their PCs, it's necesessary to install previously the RTP on their computers. Well, once solved that issue, I want to seek for a better more optimal solution than installing my game and the RTP manually.

There's any way of making the RTP installing automatically when the user install my game from the compressed data file? Does the check box that appears when you are going to compress your game work, or it's also necessary to instal previosuly the RTP? (I haven't tried this last thing yet since all my beta testers have the RTP already installed).

Thanks!
 

bgillisp

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I've moved this thread to ACE Support. Please be sure to post your threads in the correct forum next time. Thank you.



When you compress the game, check the box to include the RTP. That will take care of it regardless of if they have it installed it or not.
 

LazerDiskShota

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[move]ACE Support[/move]

When you compress the game, check the box to include the RTP. That will take care of it regardless of if they have it installed it or not.
Thanks! I will give try a try.

Meanwhile, another question related to this. There's any way of reducing the size of the RTP data, since I'm barely using any of the contents (My ida is to use my own graphics and sounds)?
 

Shiro-chan

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If you only want some of the RTP data, go into your file game.ini and adjust the line
Code:
RTP=
like this. This will remove the connection to the RTP and your game editor will not show the default assets with yellow/blue icons, only what the program actually finds inside your project folders in red. Then pick and choose from the RTP what you actually need and include that.
 

Kes

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There's a bit of a problem with doing it the way Shiro-chan has suggested. It all depends on how you've used those elements of the RTP that you've included. You will have to do this the long way.

If you have used, say, just a few tiles from a tile sheet, excluding the RTP will mean that sheet is excluded - including the tiles you want to show up. The same with sound effects, animation sheets to produce the battle animations, etc. Instead, you will have to identify which elements you have used, and then use the Resource Manager to import them. They will then show up with a red dot, just like all your custom assets.

The biggest percentage of the file size comes from the BGM files, and the animation sheets. For the BGM files, use the Resource Manager to import only those tracks which you have used. For the animation sheets, put each one through something like tinypng. You won't lose any visual quality, and you'll save up to 50MB on that folder alone. Then import them. Tile sheets typically have a much smaller file size. If you want to make them even smaller, you will have to edit each tile sheet in GIMP/Photoshop/whatever to remove all the tiles you don't want. If you have pictures, they too could go through tinypng.

Only when you've done all that, can you safely edit the game.ini file
 

TheoAllen

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A note about using Tinypng mentioned by Kes, do NOT replace your original RTP files with the compressed one (located in program files(x86) > Common > Enterbrain > RGSS3 > Graphics. I'm not sure if the Steam version has the same path). Only use it in your project folder. Opening the compressed file into any graphic software will result in quality loss. Just in case you want to edit them later, so keep the uncompressed one. Unless you have a sort of plugin for photoshop (IIRC) which load the compressed version without quality loss.
 

LazerDiskShota

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Well, if there's no way of deleting the RTP data, I guess I can live with that, but thank you all anyway for the help!
 

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