- Joined
- Oct 19, 2015
- Messages
- 119
- Reaction score
- 13
- First Language
- English
- Primarily Uses
- RMMZ
I want an enemy that every time you fight him all of his stats increase by 20% after every fight.
I want to do this using variables which should be fine. I just can't work out if there's a way to set the parameter to go up by a percent using a variable and it seems the in built limit in the traits area is only 1000% which I want it to go up almost forever.
So basically for example:
First Battle:
Enemy HP: 100
Second Battle:
Enemy HP: 120
Does anyone have any ways to do this?
I want to do this using variables which should be fine. I just can't work out if there's a way to set the parameter to go up by a percent using a variable and it seems the in built limit in the traits area is only 1000% which I want it to go up almost forever.
So basically for example:
First Battle:
Enemy HP: 100
Second Battle:
Enemy HP: 120
Does anyone have any ways to do this?