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Yanfly Action Sequence 1: http://www.yanfly.moe/wiki/Action_Sequence_Pack_1_(YEP)
I was wondering what line of code would I have to put in to increase my character's chance of landing a critical hit if they are affected by a state.
Edit:
What I am trying to accomplish is a skill that has a higher chance of doing critical damage when you have a certain state.
For example, my skill 'Blast' has a 3% chance of landing a critical hit. If the actor using it has the state 'Strong' the skill 'Blast' will have a 7% chance of landing a critical hit.
I was wondering what line of code would I have to put in to increase my character's chance of landing a critical hit if they are affected by a state.
Edit:
What I am trying to accomplish is a skill that has a higher chance of doing critical damage when you have a certain state.
For example, my skill 'Blast' has a 3% chance of landing a critical hit. If the actor using it has the state 'Strong' the skill 'Blast' will have a 7% chance of landing a critical hit.
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