Increase in-game volume for bgm?

jedite1000

Veteran
Veteran
Joined
Nov 16, 2021
Messages
133
Reaction score
34
First Language
english
Primarily Uses
RMMZ
Is there anyway to increase the volume of bgm in the game? it is set to max volume in the settings and the bgm event is set to 100% but the volume is still pretty low
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
3,207
Reaction score
1,894
First Language
English
Primarily Uses
RMMV
Is this all BGM or a specific one? I find that the default volume for the included audio assets (given that my Windows volume is set so that system sounds and YouTube and such is at a comfortable level) is a bit loud.

If you're using Windows 10, while you're playing the game you can right-click on your volume control and open the mixer, make sure MZ/nwjs hasn't been turned down relative to the other things.

Aside from that, if you want it louder and you really don't want to just turn your computer's volume up, you could open the sound files in Audacity and boost the volume...but you might be blasting out your players.

I'm curious what other people say, which of us have a more typical experience (MZ is softer than MV, though. MZ is just a bit loud, MV I have to turn everything down to, like, 40% to be at the level of the rest of my system).
 

NaosoX

Veteran
Veteran
Joined
Feb 28, 2013
Messages
357
Reaction score
187
First Language
English
Primarily Uses
RMMZ
Overall, I find the audio to be quite loud.
The only time I've felt something wasn't loud enough is when using voice SE(Battle Voice MZ). The plugin allows volume levels above 100; and 150 is loud enough.

As far as what you were saying, @ATT_Turan, some people don't understand that Windows master volume level, and app volume levels may differ. Another issue is when they use a particular speaker and it has a volume knob, but the master volume is set too low.

@jedite1000 , you may want to set your BGM by script, or an audio plugin. The only issues I can think of when calling by script is when calling audio by event command may reset volume levels(such as map auto BGM, etc) as well as any options menu volume setting-- such as visustella options core.
Using plugin, such as: https://forums.rpgmakerweb.com/inde...l-audio-voice-acting-new-channels-etc.128741/ , you can separate sound channels to balance different audio. Im not sure as to how far past default level it can go.
If you only have issues with a few specific tracks, look to enhancing audio level through an external audio software such as: https://www.audacityteam.org/
 

Latest Threads

Latest Posts

Latest Profile Posts

At work.
Co: "This bug drove me insane. I tried a lot of things to debug, it just stuck".
Me: "How did you debug it?"
Co: *shows a complicated debugging method using breakpoints and everything*
Me: "What about ... " *casually prints a stack trace in the try/catch exception
Co: "Wait, you can do that??"
Totally original and unique OC
Harold.png
So after completing the Mass Effect Trilogy the first time as a Vanguard, I decided to replay the trilogy as a Soldier. Thus far, I've just finished the Horizon mission in ME2, and I'm already exhausted from ME2's f**k-awful enemy design.
Yeah, now Yes !!!! "boom boom "
"Fire the monsters, guards!!!"

index.php
I can't stop buying resource packs I'll never use, or engines for that matter, or free resources as my two terabyte external will attest. I am a digital hoarder I guess. Some people get drunk off the silly juice when they are bored, I just buy shiny digital nonsense I don't need.

Forum statistics

Threads
118,651
Messages
1,117,576
Members
155,758
Latest member
Trashcanislandd
Top