For example, with a little editing, the script I made to move the pause graphic should also easily be able to change the speed of it.http://forums.rpgmakerweb.com/index.php?/topic/19856-relocated-pause-graphic/You could always just remove the arrow from the skin then use a custom system to show a custom arrow. XD
#-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update_pause_sprite frame = Graphics.frame_count % 60 / 15 @pause_sprite.src_rect.x = 96 + 16 * (frame % 2) @pause_sprite.src_rect.y = 64 + 16 * (frame / 2) end
frame = Graphics.frame_count % 40 / 10