- Joined
- Apr 24, 2016
- Messages
- 15
- Reaction score
- 3
- First Language
- French
- Primarily Uses
Hello,
after searching for a while, I didn't find anything helping, so I guess maybe someone has the answer. ^^'
Well, I want to break the current max HP of the enemies. (For example: Bat -> 10 000 000 HP.)
Also, I found the YEP_BaseParamControl and downloaded it. After I installed it with the rest of my plugins, I went to the database and I tried to set the HP of the bat to 1 000 000 HP, but I still have the 999 999 HP limit. I re-checked the help from the plugin but I don't really understand how I'm suppose to do it. I tried to directly change the values into the plugin options but nothing happened.
I guess I'm doing it wrong, but I can't really understand how to use it. Maybe I should use notetags, but I don't really understand how it works neither.
To come back to the plugin modification, I understood the limits would be broken by using events.
If anyone has a clue, I think it would be nice since I'm stuck with this problem for a while now.
after searching for a while, I didn't find anything helping, so I guess maybe someone has the answer. ^^'
Well, I want to break the current max HP of the enemies. (For example: Bat -> 10 000 000 HP.)
Also, I found the YEP_BaseParamControl and downloaded it. After I installed it with the rest of my plugins, I went to the database and I tried to set the HP of the bat to 1 000 000 HP, but I still have the 999 999 HP limit. I re-checked the help from the plugin but I don't really understand how I'm suppose to do it. I tried to directly change the values into the plugin options but nothing happened.
I guess I'm doing it wrong, but I can't really understand how to use it. Maybe I should use notetags, but I don't really understand how it works neither.
To come back to the plugin modification, I understood the limits would be broken by using events.
If anyone has a clue, I think it would be nice since I'm stuck with this problem for a while now.
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