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- May 2, 2016
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Alright, so I'm trying to keep track of how much the player has bought from a shop in my game, y'know for stuff like "every 100 purchases you get a free potion!" but I'm not quite sure how to make it keep track of what the player's bought. (Aside from possibly brute forcing it by making a conditional branch check to see if the player has any more of items x, y, or z, after the shop menu in the event and if yes than increasing the variable) But I didn't know if there was a better way to accomplish what I'm planning.
As always any help is appreciated!
As always any help is appreciated!
