Increasing actions per turn(stamina system)

DuraLexSedLex

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Greetings! 


Is there a way to increase the number of times a character can act per turn? I'm using Yanfly's ATB in RMMV.


To be more specific, I want to be able to command my character to do 3 actions(and maybe deduct mp for every command) and then execute it successively or simulteneously every round.


I'm looking for something similar to Formar0153's stamina system.


Thank you!


Edit: Alternatively, I'm curious if moghunter's or Atelier Rgss' theathrythm, chain commands and action name plugins are compatible with Yanfly's?
 
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Joewoof

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I'm not sure if this will work with Yanfly's ATB, but you can use his Instant Cast plugin and apply it to all skills.
 

DuraLexSedLex

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Interesting, I'll try it out later and see if it works. Thank you!


EDIT: Well, I tried editing the ATB itself and using the instant skill, but sadly, I can't make it to work the way I wanted. I guess I just have to drop this idea. Thank you anyway! 
 
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RogdagoR

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I'm looking for something similar, but to use with CTB! I've tried with Instant cast plugin but is not what i'm looking for, i'd have to queue up the actions and wait for the execution till the player use all the action points.
 

WilliamHughes

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I'm looking for something similar, but to use with CTB! I've tried with Instant cast plugin but is not what i'm looking for, i'd have to queue up the actions and wait for the execution till the player use all the action points.


I don't know how to do an increasing number of attacks per round, but I have experience with CTB and Instant cast. I am basing my game off of the D20 system. When a characters turn comes up they are entitled to a move action and a standard action. Move and standard actions are all tagged as <Instant>, and they also use the Skill Cooldown ability of the limited skills plugin. Using a move action is instant, but it gives a skill Cooldown of 1 to all move actions. This means standard actions are then available. 
 

RogdagoR

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I don't know how to do an increasing number of attacks per round, but I have experience with CTB and Instant cast. I am basing my game off of the D20 system. When a characters turn comes up they are entitled to a move action and a standard action. Move and standard actions are all tagged as <Instant>, and they also use the Skill Cooldown ability of the limited skills plugin. Using a move action is instant, but it gives a skill Cooldown of 1 to all move actions. This means standard actions are then available. 


Yes i did something like this too, but is not how i want it to be in the end, is good as placeholder i think.
I saw that someone did an AP(action point) expansion for Yanfly's Battle System on Ace and i hope someone will do the same for CTB/ATB...or maybe i have to learn to script xD


Or maybe Yanfly will release something like a "Turn Control Core" xD
 

kovak

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Why not make Actíons to use TP and use cooldowns to solve this?
 

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