Increasing Walk Speed (Not Dashing)

Frostorm

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Hi, I'm looking for a way to increase the default movement speed to somewhere between the normal walk and dash speed. (And then disable Dashing altogether) The reason for removing dashing is because it causes my actor spawn cells to sometimes stack on top of each other, preventing battle initiation (LTBS).
 

Trihan

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The only problem with that is that given the nature of the integer-based movement speeds in the engine, dashing is only 1 higher than a normal walk. You would have to modify the distancePerFrame function to change how many pixels the character moves per frame.

You could change it to

Code:
Game_CharacterBase.prototype.realMoveSpeed = function() {
    return this._moveSpeed;
};
Game_CharacterBase.prototype.distancePerFrame = function() {
    return Math.pow(2, this.realMoveSpeed() * 1.1) / 256;
};
This would make the default speed 10% higher and remove the ability to dash. (though working with decimals might result in some weird behaviour, I haven't tested it)

Edit: Just tested it and it works fine. (1.25 is pretty much identical to dashing speed so go with whatever value between 1 and 1.25 achieves the speed you had in mind)
 
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RK DracoRoy

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This can be done in an event before the gameplay.
You have to set the speed (or if you want to change frequency along with speed) under Player only, no events.
 

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Trihan

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This can be done in an event before the gameplay.
You have to set the speed (or if you want to change frequency along with speed) under Player only, no events.
The player defaults to speed 4 and 5 is dash speed. If OP wants something in between, that won't work.
 

Frostorm

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Thank you, I'm glad this didn't require a plugin.
 

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