- Joined
- Feb 8, 2018
- Messages
- 62
- Reaction score
- 13
- First Language
- English
- Primarily Uses
- RMXP
I use a lot of common events to do things the basic editor isn't capable of, such as equipment that heals its wearer each turn, or use invisible status effects for a sort of blue-magic system where a specific character can learn some enemy spells by being hit by them.
Unfortunately, lots of event functions have no option to target a specific actor, only a specific spot in the party. Like one skill is supposed to make its user attack multiple times in a row, but since the Force Action command only lets you choose which space in the party to give an extra action - not which character - that skill stops working properly as soon as that character isn't in his usual spot.
I'm hoping to have moments where your party splits for story reasons, but anytime there's less than 4 party members, only the first spots from the left are filled in. So someone who's normally associated with spot number 4 can't be there, breaking a bunch of mechanics tied to that character. Is there any way for me to make a character leave their spot in the party empty when they're absent?
Unfortunately, lots of event functions have no option to target a specific actor, only a specific spot in the party. Like one skill is supposed to make its user attack multiple times in a row, but since the Force Action command only lets you choose which space in the party to give an extra action - not which character - that skill stops working properly as soon as that character isn't in his usual spot.
I'm hoping to have moments where your party splits for story reasons, but anytime there's less than 4 party members, only the first spots from the left are filled in. So someone who's normally associated with spot number 4 can't be there, breaking a bunch of mechanics tied to that character. Is there any way for me to make a character leave their spot in the party empty when they're absent?