- Joined
- Apr 26, 2014
- Messages
- 211
- Reaction score
- 39
- First Language
- English
- Primarily Uses
1) I would like to be able to add states to characters that cannot be removed at an inn. Some of these states serve to identify characters (such as "Construct" or "Undead") and shouldn't be removed at an Inn. This goes for the "Dead" status too.
Should I just change the inns so that they restore HP/MP instead of recover all?
1a) I have 2 characters that are effectively immortal (immune to dead). However, they can be incapacitated when reduced to 0 hp. Incapacitated needs to count as "dead" for the purpose of game over but the difference is that the incapacitated state is only temporary (they will spontaneously revive after so many turns and at the end of every fight). However, only 2 characters do this so the Death state needs to remain. Any way to do this?
2) I need to figure out how to assign Variables as Parameters. Certain characters will have hidden stats that affect various things. However, I'm not sure how to do this.... maybe with (a.id? and $game_variables[x])?
3) I need to know the Luk formula for avoiding states. Is there any place I can find it?
3a) Is there any way to add a resistance to a specific state without granting immunity to it? For example, the Wet state grants 50% resistance to the burning state but increases the chance of being shocked by 100%.
4) Does the Pharmacology parameter work when it comes to damaging items? Does it work when the character uses the item or only when it is used on them? I have a character that is supposed to be at his most powerful when using items. I would like to use Pharmacology for that if it is possible.
4a) How about Rec and MDR? how do they work precisely? I'm thinking that Rec is how effective healing magic is on you, yes? And MDR is how effective you are at inflicting magic damage. I have a character that is a mage but he's not very good at damaging magic, instead focusing on status magic.
4b) This has to do with 4a. Is there a way to increase the chance of an individual character inflicting a state with a spell? For example: We have a spell called "Burning Touch". It has a 30% chance to inflict burning normally. The character above would inflict less damage with it but would instead have a 45% or a 60% chance to set an opponent on fire. Is there a way to do this?
5) Negative damage and healing. I am working with elements like Positive and negative energy. Positive energy damages undead but heals the living while negative energy damages the living but heals the dead. Is it possible to set the damage/healing values into the negatives if a target has the Undead state?
This could also work for elementals and such.
Should I just change the inns so that they restore HP/MP instead of recover all?
1a) I have 2 characters that are effectively immortal (immune to dead). However, they can be incapacitated when reduced to 0 hp. Incapacitated needs to count as "dead" for the purpose of game over but the difference is that the incapacitated state is only temporary (they will spontaneously revive after so many turns and at the end of every fight). However, only 2 characters do this so the Death state needs to remain. Any way to do this?
2) I need to figure out how to assign Variables as Parameters. Certain characters will have hidden stats that affect various things. However, I'm not sure how to do this.... maybe with (a.id? and $game_variables[x])?
3) I need to know the Luk formula for avoiding states. Is there any place I can find it?
3a) Is there any way to add a resistance to a specific state without granting immunity to it? For example, the Wet state grants 50% resistance to the burning state but increases the chance of being shocked by 100%.
4) Does the Pharmacology parameter work when it comes to damaging items? Does it work when the character uses the item or only when it is used on them? I have a character that is supposed to be at his most powerful when using items. I would like to use Pharmacology for that if it is possible.
4a) How about Rec and MDR? how do they work precisely? I'm thinking that Rec is how effective healing magic is on you, yes? And MDR is how effective you are at inflicting magic damage. I have a character that is a mage but he's not very good at damaging magic, instead focusing on status magic.
4b) This has to do with 4a. Is there a way to increase the chance of an individual character inflicting a state with a spell? For example: We have a spell called "Burning Touch". It has a 30% chance to inflict burning normally. The character above would inflict less damage with it but would instead have a 45% or a 60% chance to set an opponent on fire. Is there a way to do this?
5) Negative damage and healing. I am working with elements like Positive and negative energy. Positive energy damages undead but heals the living while negative energy damages the living but heals the dead. Is it possible to set the damage/healing values into the negatives if a target has the Undead state?
This could also work for elementals and such.

