- Joined
- Apr 14, 2019
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- RMMV
I am unsure whether I should use the default items or go with independ items.
In my first version I went with default items.
They are way easier to handle and thus developing the game takes less time, because almost no thought has to be put into item handling.
On the other side independend items offer so much depth at the cost of more developing time. You can build even more around them then Yanfly has ever thought about. Yanfly has even excluded them from some of their use cases, like e.g. crafting.
And while there is a plugin that uses them in crafting processes:
forums.rpgmakerweb.com
They are just there. They don't offer anything normal items don't offer aswell.
I played a lot of Atelier games lately and there it matters which material you pick. All have traits which can be taken over to the crafted item depending on it's type. All have a quality that determines the quality of the crafted item and the better the quality the better the effect.
Maybe this series or especially crafting is a bad example, but I have one more example where Yanfly excluded the functionality: Shops.
Shops offering independ items are able to offer the same item with different prices, effects, stats, traits, etc. without the need to
create the item multiple times in the database, taking up slots. They can have better versions of the items which they normally sell as a limited offer. Also they naturally need to have limited stock. On the other hand you can easily manipulate and reset them until they offer the best version of the item for you to buy.
You can also make items have a level, that can be grinded like in the Disgaea Series.
I only came up with ideas from series I've played, but I believe the amount of creativity that can be put into independend items is sheer endless.
I am currently still thinking to go with default items, but if I use independend ones I probably will write something myself and not use Yanfly.
What would you prefer, default or independend items?
What kind of items do you use in your games?
P.S.: I hope this is the correct forum to post this
In my first version I went with default items.
They are way easier to handle and thus developing the game takes less time, because almost no thought has to be put into item handling.
On the other side independend items offer so much depth at the cost of more developing time. You can build even more around them then Yanfly has ever thought about. Yanfly has even excluded them from some of their use cases, like e.g. crafting.
And while there is a plugin that uses them in crafting processes:
YR Plugins
Well...I like to dabble with programming. As in, I am making a computer science course in university, and programming is my favorite part. So, while I thank everyone I used their plugins\scripts, I sometimes try to make my own plugins when I can't find one that fits my tastes. And...
I played a lot of Atelier games lately and there it matters which material you pick. All have traits which can be taken over to the crafted item depending on it's type. All have a quality that determines the quality of the crafted item and the better the quality the better the effect.
Maybe this series or especially crafting is a bad example, but I have one more example where Yanfly excluded the functionality: Shops.
Shops offering independ items are able to offer the same item with different prices, effects, stats, traits, etc. without the need to
create the item multiple times in the database, taking up slots. They can have better versions of the items which they normally sell as a limited offer. Also they naturally need to have limited stock. On the other hand you can easily manipulate and reset them until they offer the best version of the item for you to buy.
You can also make items have a level, that can be grinded like in the Disgaea Series.
I only came up with ideas from series I've played, but I believe the amount of creativity that can be put into independend items is sheer endless.
I am currently still thinking to go with default items, but if I use independend ones I probably will write something myself and not use Yanfly.
What would you prefer, default or independend items?
What kind of items do you use in your games?
P.S.: I hope this is the correct forum to post this
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