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Catzach

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There are a lot of things I'm having trouble with on both plugins but I'll try to keep it brief and simple:
I've been trying to incorporate Animated SV enemies into my game but I keep running into roadblocks every time I attempt to either fix or try something new.

Main Issue:

My enemy sprites are much bigger and use a completely different set of width and height; so I'm attempting to only use three animations (idle, hurt, dead) so I can later incorporate status effect animations. I heard that YED_SideviewBattlers did the trick very well but then I ran into this error (link). I realize that it's an index-related issue, which I can only assume it's referring to the sprite index involved in the SideviewBattlers plugin, but past that I don't know what else to do.

I feel silly for not knowing how this properly works. Am I misunderstanding what it actually meant? How do I properly set this up so I can use it? I keep scavenging old posts for similar issues but I'm completely stumped on what it meant since I haven't seen anybody have this exact issue. This index of undefined error only happens when I load into the battle.

Notes:
- If I turn off Sideview Battlers (but keep AnimatedSVEnemies turned on) in the plugin directory, it *animates* but it's mirrored, not properly aligned, and cuts off. Meanwhile vice versa, if I turn off AnimatedSVEnemies, the game shows the entire sprite sheet and it does nothing past that. I knew that my sprite sheet wasn't going to be perfectly aligned so I was going to fix it later; but no matter what I do to change the NoteTag commands for the width and height of the battler, it won't change. I've tried updating and saving the game before entering play-testing and nothing changes.

(The enemy testing graphic is 760x900 and the enemy itself is *meant to be* 190x150.)


- I setup SideviewBattlers below Yanfly's Core Engine, Battle Core, and AnimatedSVEnemies plugin as instructed but nothing really seems to change whatsoever. I also heard there were compatibility issues regarding AnimatedSVEnemies and SideviewBattlers but I wasn't sure if the issue was officially fixed or not.

- If you're confused with what I'm trying to accomplish, I'm trying to achieve something similar to OMORI's animated enemies, where they only have an idle, hurt, and dying animation + three unique status effect animations. I assumed it was the usage of AnimatedSVEnemies + SideviewBattlers plugin but now I'm not sure if it was an in-house plugin that they utilized.

(I've attached screenshots of the enemy testing graphic I used, the Notetag setup for the enemy, and the plugins I'm currently using.)
 

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  • notetagsetup.png
    notetagsetup.png
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  • PluginSetup.png
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  • index_undefined.png
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  • misalignedenemy.png
    misalignedenemy.png
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slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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