Do these have to be exactly 1 hour in length or up to 1 hour? What about 20 minutes or something like that?
Wait I'm a bit confused: Can we use resources like tilesets, characters, plugins and music from others or not? Cause if not that means most if not all the RPG Maker games are a doomed.
Ah okay, thanks for the quick reply. Luckily I already have a Word file with all the people that helped on my main game so that would mean I could use the same recourses.Yes, just make sure to check the terms of use for everything that you use. I believe that the safest thing to do is just use resources for which the creator allows use in commercial games.
- You must have the right to use all software, resources, and tools involved in the creation of the game. Please make sure to accredit resource creators in a text file included with your game.
I'd suggest reading the judging criteria and then asking yourself if you can make a game that fits those criteria while being only 20 minutes long. That's the important question there.Do these have to be exactly 1 hour in length or up to 1 hour? What about 20 minutes or something like that?
Of course, you are allowed to use that project's idea for your entry, but not any of the actual engine work you did/specific resources you made.Development on contest entries MUST be started after the beginning of the contest (October 29th, 2018)
3. Are pre-existing ideas allowed to be used?
Of course. We can't really tell when you had an idea, so there would be no way we could judge this. If you already made a demo using the idea though, it becomes more borderline. In that case:
In other words, all actual work on the project must be redone from scratch. Even with these caveats, in general, we suggest that you work on a game for which you have never done any engine work, as that will guarantee that your project will not get disqualified for violating this rule.
- You can use no assets from the project that do not fall under the pre-existing assets exemption outlined in FAQ question 2.
- You can use no programming, or in engine work from your previous version.