Indie Game Making Contest 2018!

Discussion in 'Community Announcements and Events' started by Archeia, Oct 28, 2018.

  1. Lord Kuro

    Lord Kuro Villager Member

    Messages:
    25
    Likes Received:
    14
    Aww yiss. I thought there wasn't going to be one this year when nothing was announced in October. I'm glad to have been wrong!
     
    #41
  2. Chrisx994

    Chrisx994 Veteran Veteran

    Messages:
    54
    Likes Received:
    55
    Location:
    Italy
    First Language:
    Italian
    Primarily Uses:
    RMMV
    Any engine means any rpg maker or other engines too?
     
    #42
  3. OnslaughtSupply

    OnslaughtSupply Ssshhh... Veteran

    Messages:
    730
    Likes Received:
    762
    Location:
    Texas
    First Language:
    English
    Primarily Uses:
    RMMV
    It's any engine. Unreal, game maker, ugh unity
     
    #43
    Marquise* and Chrisx994 like this.
  4. bgillisp

    bgillisp Global Moderators Global Mod

    Messages:
    11,876
    Likes Received:
    11,992
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    @Pixelent Games : Definitely still enter. The first one on 2014 I started on June 6th, 6 days after the contest started, and still managed to finish a project even though I had to restart it once on the 10th.
     
    #44
    VioletSpark and Marquise* like this.
  5. SOC

    SOC "God is my Judge" Veteran

    Messages:
    553
    Likes Received:
    473
    Location:
    KY, USA
    First Language:
    English
    Primarily Uses:
    RMMV
    Do these have to be exactly 1 hour in length or up to 1 hour? What about 20 minutes or something like that?
     
    #45
  6. Storyteller-Hero

    Storyteller-Hero Veteran Veteran

    Messages:
    45
    Likes Received:
    169
    First Language:
    English
    Primarily Uses:
    RMMV
    1. Game Length: Judges will only be required to evaluate a game for 1 HOUR if it passes the screening stage. Any game over 1 hour will be judged only on its first hour.

    There's no game length minimum/maximum on the developers. The judges are just required to evaluate based on the first hour, so making it significantly more than one hour won't add to your score.
     
    #46
  7. Arend Galenkamp

    Arend Galenkamp I DO STUFF Veteran

    Messages:
    257
    Likes Received:
    115
    Location:
    The Netherlands
    First Language:
    Dutch
    Primarily Uses:
    RMMV
    Wait I'm a bit confused: Can we use resources like tilesets, characters, plugins and music from others or not? Cause if not that means most if not all the RPG Maker games are a doomed.
     
    #47
  8. Storyteller-Hero

    Storyteller-Hero Veteran Veteran

    Messages:
    45
    Likes Received:
    169
    First Language:
    English
    Primarily Uses:
    RMMV
    1. You must have the right to use all software, resources, and tools involved in the creation of the game. Please make sure to accredit resource creators in a text file included with your game.

    Yes, just make sure to check the terms of use for everything that you use. I believe that the safest thing to do is just use resources for which the creator allows use in commercial games.
     
    #48
    Arend Galenkamp likes this.
  9. Arend Galenkamp

    Arend Galenkamp I DO STUFF Veteran

    Messages:
    257
    Likes Received:
    115
    Location:
    The Netherlands
    First Language:
    Dutch
    Primarily Uses:
    RMMV
    Ah okay, thanks for the quick reply. Luckily I already have a Word file with all the people that helped on my main game so that would mean I could use the same recourses.
     
    #49
  10. mobiusclimber

    mobiusclimber Veteran Veteran

    Messages:
    250
    Likes Received:
    148
    First Language:
    english
    Primarily Uses:
    RMMV
    I'd suggest reading the judging criteria and then asking yourself if you can make a game that fits those criteria while being only 20 minutes long. That's the important question there.
     
    #50
  11. bgillisp

    bgillisp Global Moderators Global Mod

    Messages:
    11,876
    Likes Received:
    11,992
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    And even if you only get 20 minutes done, that's still infinitely more gameplay (percentage wise) than those who got 0 minutes of gameplay made! (Isn't math fun?)
     
    Last edited: Nov 1, 2018
    #51
    Storyteller-Hero likes this.
  12. mlogan

    mlogan Global Moderators Global Mod

    Messages:
    13,718
    Likes Received:
    7,578
    Location:
    Texas
    First Language:
    English
    Primarily Uses:
    RMMV
    Well, if you want to get technical, your mathematics are wrong. :p
     
    #52
  13. bgillisp

    bgillisp Global Moderators Global Mod

    Messages:
    11,876
    Likes Received:
    11,992
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    Ok, it's undefined. 20 / 0. But many treat that as infinity too.
     
    #53
  14. SOC

    SOC "God is my Judge" Veteran

    Messages:
    553
    Likes Received:
    473
    Location:
    KY, USA
    First Language:
    English
    Primarily Uses:
    RMMV
    Yeah, that was the point: if it would be judged and considered if it was really high quality but less than an hour long. The rules weren't explicitly clear on that.
     
    #54
  15. Enigma_Productions

    Enigma_Productions Deity Veteran

    Messages:
    97
    Likes Received:
    161
    Location:
    Planet_Earth
    First Language:
    English
    Primarily Uses:
    RMVXA
    I have a question. Am I allowed to redo a demo for this contest that I had originally had made for the 2017 Contest?

    I don't plan on using the same assets such as sprites and art as that would clearly violate the rules. I don't plan on using the same engine either. I used Vx Ace before now I want to explore Mv. I will be reworking the game from the ground up.

    The problem I see is that my Idea or rather image of what I want is pretty much clear, so I feel that would be unfair a bit. However, I would be starting fresh in terms of creating my demo again but this time on a new engine with comepletely new assets I make.
     
    #55
  16. RishigangiX

    RishigangiX Professional Procrastinator Veteran

    Messages:
    191
    Likes Received:
    116
    First Language:
    English
    @Enigma_Productions If it's a completely new game, and the final product is not a demo, I don't think it should be a problem.

    I'll be sitting this one out as I've just started working on a new project, but good luck to all the participants. I'll definitely try out the games when they're ready. ^^
     
    #56
  17. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

    Messages:
    5,407
    Likes Received:
    4,076
    Location:
    Belgium
    First Language:
    Dutch
    Primarily Uses:
    RMXP
    #57
  18. Enigma_Productions

    Enigma_Productions Deity Veteran

    Messages:
    97
    Likes Received:
    161
    Location:
    Planet_Earth
    First Language:
    English
    Primarily Uses:
    RMVXA
    I see. I didn't see the faq. Thank you very much @slimmmeiske2
     
    #58
  19. Kemsyn

    Kemsyn Not bad...for a human. Veteran

    Messages:
    55
    Likes Received:
    66
    Location:
    United Kingdom
    First Language:
    English
    Primarily Uses:
    RMMV
    I started working on a game around 2 years ago but due to personal issues in my life haven't had time to work on it as much as I wanted. Would I be able to finish a demo of it and enter that into IGMC?
     
    #59
  20. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

    Messages:
    5,407
    Likes Received:
    4,076
    Location:
    Belgium
    First Language:
    Dutch
    Primarily Uses:
    RMXP
    @Kemsyn No, see the first rule:
    Of course, you are allowed to use that project's idea for your entry, but not any of the actual engine work you did/specific resources you made.
    As explained in the FAQ #3:
     
    #60
    mlogan likes this.

Share This Page