- Sep 13, 2015
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Eh... I'd honestly rather have the ability to place my units exactly where I want them as opposed to hoping the game gives me favorable starting positions.I'm even trying to make it so that the player won't even need to place units on the map.
Fair. Hilariously, I find myself doing far more micromanaging in regards to my actual moves and tactics than I do weaponry. I'd say I only ever sweat weapons every five or so chapters (not counting newly joined units). Except with healing staves. I do actually pay close attention to those at all times.And that's cool for you. To me, it's a way to force the player to spend resources (which is fine, that's what potions and inns and such are, too) which simultaneously screws you over if you don't engage in sufficient micromanagement.
The only one I can think of is Dragon Quest, and once you have characters who can cast Heal, I find the inventories become a secondary thought. Thankfully.A normal turn-based RPG with individual inventories per character would honestly be pretty tedious, even if you did the Kingdom Hearts 2 thing where any consumables they use are automatically re-loaded with whatever's in stock. It's my one black mark with the Mother series despite everything else I like about them.