@Zelgadis85 I'm pretty sure we started from the beginning. It felt like the beginning. The biggest problem (at least from what I as a witness could tell) was that the game really lacked any sort of guidance for the player. You're thrown in a huge map without any indication on how the game would like you to approach things. You know you need to escape, but the how is left completely in the lurch. All Indrah could do was resort to the basics - talk and search everything - and that didn't work. There are so many characters running around, but they didn't provide what appeared to be useful information either. One specifically mentions the library, but there appeared to be nothing to find there. Clearly, something was lost in translation on the way to tackle the game. I know we don't want to hold our player's hands, but it's very important to teach them what your expectations are for them before throwing them in a giant mansion and saying "have at it!" Your players are not equipped with the knowledge you have as the dev. I hope this makes sense and gives you a better idea how to tackle the game. I love escape the room style mystery games, but you really glossed over a lot of the basics.