- Aug 19, 2013
- Reaction score
- First Language
- Primarily Uses
Here's how I solve this issue in my project, Battle Castle.
- Make the player fight for every gold piece earned. There is no such thing as a "cakewalk" enemy that can be basic attack spammed without consequences, all battles will have equal difficulty. Enemies drop items realistic to them, like fur/teeth from animals, and gold/items from humans.
- Further limit gold intake by making Inns cost a non-insignificant amount of gold.
- Make consumables useful so the player actually buys them. Instant healing is expensive.
- Make equipment expensive. Merchants know the market value of their gear, and will gladly make the player shell out for even the most basic armor.