- Joined
- Jun 8, 2017
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- 76
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- RMMV
Hello!
So, I've been developing games with quite complicated database.
I've come to a problem, actually.
I made a skill with inflicting state to enemy after attack, so I use this formula.
b.addState(x); (a.atk * 4 - b.def * 2) * 2
But I want one of the skill has chance to inflict the state to enemies after the attack. Is there any further information about this formula? Like, adding the chance or something.
Thanks!
So, I've been developing games with quite complicated database.
I've come to a problem, actually.
I made a skill with inflicting state to enemy after attack, so I use this formula.
b.addState(x); (a.atk * 4 - b.def * 2) * 2
But I want one of the skill has chance to inflict the state to enemies after the attack. Is there any further information about this formula? Like, adding the chance or something.
Thanks!

