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Hi all, I hope this is in the right forum, and that I manage to explain myself properly.
So I am ironing out the details for my game, and have thought about how to introduce the first party member that the main character, Iris, will meet - a childhood friend of hers, Rhenna, a witch. Now, what I thought would be interesting would be having Iris flash back to 'remembering' her time with her childhood pal.
I'm thinking of a sequence of around 5-6 'scenes' which would be single screens (using Tsukihime's Camera Control) and can be approached as a multiple choice test of sorts, with various actions that would decide Rhenna's starting stats, or even skill tree. However, the repurcussions of the actions wouldn't be known to the player at the time.
So for example, one 'scene' would be Iris and Rhenna hanging out by a pool, with Rhenna leaning over the water's edge looking at a frog and commenting 'how cute it looks'. Possible actions could be:
My only worry with this is that as the stat/class result of choices aren't signposted (most people should be able to guess what would lower or raise affinity), players might think it's all a little random. Although, I'm not aiming to have Rhenna end up vastly different, just the possibility of perhaps some extra skills if she's 'nudged' in the right direction consistently.
So I am ironing out the details for my game, and have thought about how to introduce the first party member that the main character, Iris, will meet - a childhood friend of hers, Rhenna, a witch. Now, what I thought would be interesting would be having Iris flash back to 'remembering' her time with her childhood pal.
I'm thinking of a sequence of around 5-6 'scenes' which would be single screens (using Tsukihime's Camera Control) and can be approached as a multiple choice test of sorts, with various actions that would decide Rhenna's starting stats, or even skill tree. However, the repurcussions of the actions wouldn't be known to the player at the time.
So for example, one 'scene' would be Iris and Rhenna hanging out by a pool, with Rhenna leaning over the water's edge looking at a frog and commenting 'how cute it looks'. Possible actions could be:
- Push Rhenna in and start laughing (affinity down, stamina up for having to swim)
- Picking up a rock and throwing it at the frog. Rhenna screams at you, saying 'it hurts' (affinity down, chance Rhenna can use Beast Magic skills up)
- Agreeing with Rhenna (affinity up, chance Rhenna has a frog familiar up a lot)
- Leave, saying 'Frogs are boring' (affinity down a lot, with another scene flashing up showing how Rhenna got lost and her parents had to find her, but also a significant increase in max HP
My only worry with this is that as the stat/class result of choices aren't signposted (most people should be able to guess what would lower or raise affinity), players might think it's all a little random. Although, I'm not aiming to have Rhenna end up vastly different, just the possibility of perhaps some extra skills if she's 'nudged' in the right direction consistently.


