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- May 9, 2014
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- RMMV
I'm currently making a game in which charchters can change classes. As it stands, half of their stats are based on their class, and the other half are inherent, I.e. Zero is still faster than K even though he's a Knight, and she's a ninja.
What do you all think of this? Should the stats stay 50-50, should they be more class dependent, less?
What do you all think of this? Should the stats stay 50-50, should they be more class dependent, less?

