Initiative Based Battle System Needed

Crazy Rob

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Okay, so, I've tried multiple scripts to get this fundamental idea working:

Simple initiative based combat, as in, with a 10% or so variance, the actor/enemy with the highest speed goes first, their action resolves, then it's the next actor/enemy's turn to act.

The most recent script I used to attempt this was roguedeus' AP script, but a major bug is that after some battles items and skills are unusable for about 140 steps, and he has moved on to MV.

I'm not looking for anything fancy. Think Persona 4's turn system, except I don't need the one-more turn bit from it.

Am I blind? Could someone point me in the right direction?
 

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