- Joined
- Jan 6, 2013
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- RMMV
Here's the thing. You can't just walk into a holiday hotel and expect there to be rooms open for you when you get there. Obviously that;s what booking reservations are for. But we're talking about a fictional game where a player goes somewhere because they NEED to. Unless you're making a simulation game, a player shouldn't have to buy reservations for future uses, especially if they can be cancelled due to a time restraint. The player goes there to do what they need to do, and that is to heal up. You shouldn't make them go through such complications. Especially, once again, depending on how the time restraint functions.So, say you went on holiday... you don't book your hotel room before you get there? And then when you do, you sleep then and there and then cancel the rest of your reservation? It serves not only as a form of verisimilitude, but means the inn can function as something more than a place where you go just so the screen cuts to black and you heal up. You die when you have a reservation active? You wake up in the inn instead of game over. It gives me a lot more options to tinker with things and open new paths.
What you CAN do however is remove the time restriction and make the player buy special Passes maybe. With these passes a player can buy now and use later at any time without the restraint, and then give the player a reward for using that Pass service, maybe a free potion or two, or a cost discount. These passes will only be sold in limited Inn locations, like maybe every one out of three Inns you come by. Of course normal Inn usage service will be available to heal with for maybe a higher cost and no reward prize unlike the Pass.
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