Slasherzeta

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So, I have in mind for my game something akin to the STAB bonus in Pokemon. For those unaware, STAB was where if a Pokemon used an attack of it's own type (element) it would get a damage boost.

I'm looking to do something like that, because each actor in my game will have an innate resistance and weakness to a certain element. It's easy enough to have the Hero have a lightning element resistance and earth element weakness through the traits option, just by adjusting the element rate as needed. As far as I know, there is no way to do anything like that for attack damage tied into a skill. 

So the same hero as previously mentioned learns Lightning Bolt, obviously of Lightning Element. It does 100 damage (just for ease of example, it does 100 damage flat) Since the Hero has a Lightning element innately, he would do say...15% more damage with it, thus 115 damage total. Now if Joe got Lightning Bolt, and he had an innate Fire element, he would only do the 100 damage.

While it would be interesting to have the attacks of there weak element do less damage (IE, the Hero uses Rock Slide, which also does 100 damage. Since he's weak with and to Earth, he only does 85 damage) that's not really required, so if that greatly complicates anything, that feature would not be required, but certainly appreciated.

I took a quick look for anything like what I'm requesting, but I didn't see anything, but if such a thing does exist, a link would be greatly appreciated.

Thanks in advance to anyone who can help.

Cheers
 

Slasherzeta

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Clearly I didn't do a good enough job of looking. Thank you very much.

This topic can be closed.
 

??????

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Tsukihime also done some element scripts I think.
 

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