Are there status effects in your game that are not just standard JRPG fare such as Blind, Silence, Berserk etc and not variations on existing states such as Bleed as a special analog to Poison, etc? In my game, there is the state called Virus. It simulates a "rage virus" like effect: the affected attack allies and have a 50% chance to transmit the virus each attack. If not cured, the infected die in 5 turns, which can easily lead to total party kill due to the infectious nature of the Virus. Virus is a tier 3 status ailment, which means it is only curable by the tier 3 status cure spell Exacea, the top tier curative item Vitalixir, or a specific item called Garlic Herb; no lesser status cures will be effective. I did not initially try to invent the Virus: I was trying to replicate the Zombie status from FF6. But I could not replicate it because certain necessary plugins caused CTD when an immortal state was applied to an actor rather than an enemy. So I had to invent an alternative mechanic even more devious than that, and I came up with Virus. What are your fun status effects?