- Joined
- Mar 7, 2014
- Messages
- 1,186
- Reaction score
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- First Language
- Portuguese
Noooooooo lol I'm going to give you a more thorough reply later* but no i'm not, what i'm saying is that would be something fun i'd love to do by building on top of that game's setup (which i have seen no other game do so far and it's a big shame)So you're behind Resident Evil Gaiden?
*I don't like to take credit for something i didn't do so i had to immediately reply as soon as i read this LOL
edit: Resident Evil Gaiden's own system is a bit on the simpler side -- it only features the shooting gauge, which is fine but is isn't really an RPG (nor was it marketed as such) and while interesting in the context of the game, it isn't particularily deep. One thing I didn't mention because on my interpretation of it I wouldn't use though, but adds to the tension of the system, is the fact that enemies are constantly moving towards you, and new enemies pop in the field if you trigger a battle near them. It's a neat mechanic, but hard to program so i'd opt to scrap it if I ever get to play around with the idea like I wanted to.





