So I wanted to create a battle system which revolved around learning how to type (not unlike 'Typing of the Dead'). Unfortunately, doing so would involve too much programming which makes it out of the question. Ideas can only take you so far if you don't have programming knowledge (or very little of it).
There's no way I would fall back to the default battle system that's been around since 1986 since Final Fantasy (and its various iterations). To me, it's something stale and ultimately meaningless. In my opinion, a battle system is a good half of a good rpg along with a polished narrative. So that's out of the question.
I therefore need to design something which is original and hold back as much as possible on scripting as that's the ultimate limitation when you think of it.
Have you designed combat in a way which is original (as much as something can be original)? Something that strays away from Dragon Quest of classical Final Fantasy. If so, please do tell about it, I'd be very interested.